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Awesome. Really looking forward to this and even more so what this means for the games yet to come (Especially CK3 :D). Will this or a similar tool also be used for Stellaris?

Edit: NVM just read about it.... I should really read first, write later ey?
 
@podcat

--- Do you know for certain, or can you estimate if it's possible to add new resource types to the map, trade tab, and production (unit & building cost)? Though it appears there isn't room in the interface to add anything, I'm wondering if it's soft coded and in theory--moddable?
 
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Looks excellent
 
--- Do you know for certain, or can you estimate if it's possible to add resource types to the map, trade tab, and production (unit & building cost)? Though it appears there isn't room in the interface to add anything, I'm wondering if it's soft coded and in theory--moddable?

There's never been a HOI game where it wasn't possible to mod these things. Even if you can't mod it through their modding tool, you'll always be able to do it through a simple text-editor.
 
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There's never been a HOI game where it wasn't possible to mod these things. Even if you can't mod it through their modding tool, you'll always be able to do it through a simple text-editor.

I'm an old school modder...I mean adding completely new resources
 
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One question, if it wasn't asked before - what are the opportunities with this modding tool for creating so-called "Language packs" or unofficial translations? I know it should be possible but - will it be easier too?
 
Is it possible to modify a nation's division template by event? For example, can I cause a nation's infantry divisions to go from square (four regiments) to triangular (three regiments) by event? Can we cause specific divisions (by division name) to change their template by event? And can we change a division's name without losing experience? For example, can I cause the "SS-Division (mot.) Leibstandarte SS Adolf Hitler" to morph into the "1. SS-Panzer-Division Leibstandarte SS Adolf Hitler"?
 
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The AI
The AI in HOI3 was run though Lua scripts, but we decided to abandon these for several reasons in HOI4 (lack of lua knowledge at the company and low performance was the big ones). The AI is still however very moddable and has a lot of scripts to modify. I think its best to wait and talk about that in the dedicated dev diary on AI stuff I'll make @SteelVolt write before release though :)
I hope if I know C\C++ or Java I will be able to understand new scripting options?
 
Hi everyone, this weeks diary is going to get really technical! We will be talking modding and improvements we have made for the modders in HOI4.

Tools and Getting Started
Getting started with the creation of mods are now easier than ever before!
Using the launchers mod tool will allow you to create an empty mod for the game without any hassle and without even starting the game.
XdASvVf.jpg


Then starting the game with the “-debug” flag will enable the “modder mode” that adds some extra sanity checks and enabling tools useful for modifying the game.
For example the in game Nudger tool that provides a simple interface to modify the properties of the map.
asMGY54.jpg

TVGwM7x.jpg

Here I created the awesome state of Östergötland by redistributing some provinces from Småland and tweaked the positions of the buildings.
The Nudger tool will then validate my changes and save them to the appropriate files for me and my mod, just in a few mouse clicks.


For the love of all things Holy and Demure, @podcat, let us have this tool for EU4!!!

And even CKII if possible!
 
Wow. Just...thank you. It's great that you are so very supportive to modding. I whish CA would be so friendly with the total wars series. Their games have so much potential (just remember third age or eurpa barbarorum).
 
I think this may have been answered, but just to be sure... Yes they have a different profile and you can add, remove or change them as you please.


Do you mean changing to play as a different nation? Yes that's in there. change_tag_from

Yes, that's exactly what I meant... Thanks so much for the reply and for including it :D :D :D

This is going to make modding so much more fun now :)
 
OS looks like Unity/Ubuntu to me. Is @podcat using Linux on his main workstation?
Code:
$ cat os.log
[1939.10.6] (PDC) "Podcat" was puppeted by (GNU) "GNU's Not Unix!"
[1939.10.6] (PDC) "Podcat" changed name to (PDC) "Podnix"
 
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EU4!

EU4!

Tool for EU4!
 
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First I want to Thank You sincerely for this & your support for modders!

I think I have thought a few event uses already, but I am not the best coder so I am sure I will learn mod uses of the new triggers. Having events fire on the right conditions have long been a concern of mine.

I too have this question:
Is it possible to modify a nation's division template by event? For example, can I cause a nation's infantry divisions to go from square (four regiments) to triangular (three regiments) by event? Can we cause specific divisions (by division name) to change their template by event? And can we change a division's name without losing experience? For example, can I cause the "SS-Division (mot.) Leibstandarte SS Adolf Hitler" to morph into the "1. SS-Panzer-Division Leibstandarte SS Adolf Hitler"?
 
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@podcat

1) how complicated will it be to created new interfaces? (Something like adding espionage into the game?) are there default panels that can be filled in easily? are there some blanks that can be used for this purpose?

2) is it easy to expand the focus tree? let's say I want to add an additional branch beside just encryption and decryption....
rom reading that everything is soft coded would make sense those are links and extra links can be created, but just want to be certain (and that UI improves visually as well)
 
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