Chapter 5: The End Of Czechoslovakia.
Last time, we rushed the invasion of Austria, which means we now have some extra time to recover before starting the next phase of our plan. We will spend the rest of 1937 at peace. This will allow our Manpower to grow back to reasonable levels.
But there is a catch.
If you demobilize, you only regain about half the MP you invested during mobilization. For most majors, that’s not a big deal, since most of them only mobilize in preparation for WWII. The Soviet Union, who has the Winter War against Finland, and Japan, who will go to war against China, are two exceptions.
So we now have a choice.
If we stay mobilized, we will not lose that MP, but the need for Consumer Goods, Reinforcements and Supplies will stay higher than normal because we have more men in uniform and less men in the factories.
Or we can demobilize and hope that we will be able to recover in time. We will lose a lot of Manpower, but our economy will have an easier time.
Secret Master came up with a couple of ideas, though.
If you are only fighting a war on one front, you can set all other fronts so that they don’t reinforce. Taking the Soviet Winter War as an example, you can dedicate the men needed for the invasion of Finland to a single theater. That way, you can set all other theaters not to reinforce. Mobilisation will take less IC and afterwards, when you demobilize, you will lose a lot less of MP.
Another trick that works if you’re fighting against a weak enemy, is to DoW without assigning any IC to reinforcements. That way, you will be fighting the war with purposely understrength divisions so that you can demobilize afterwards without losing any Manpower. Obviously, that works best when your draft laws are already at 3-year-draft, since you have more men under arms already before the war.
21Oliver informed me that it is an easy thing to mod, if you’re into that kind of thing.
In the case of Romania, it is clear to me that we can easily bear the burden, so I decide to stay mobilized. If you’re coming from EU IV, there is no Manpower cap in HOI 3. So any MP saved, is MP that will stay with you until you actually use it.
First thing I will have to do, is to trade. I sell oil and fuel to any and all who is interested, so that I can then use that money to buy rares, energy and, if you have money to spend, some extra supplies. It’s ok to go slightly into the red here. Losing about 0.60 dollars a day is no big deal when you have enough saved up. You can always end the trade later if it becomes a hassle. This way, our IC can work fulltime on the things that are important.
Remember to trade as much as possible with the Soviets and the Germans. Keeping relations high with both, might prevent them from giving you a hard time later, since they could both squash us with their eyes closed and one hand tied behind their back. By the same token, it pays to buy at least some rares from the UK, if they will agree to the trade.
We have also gained some extra Leadership, which I will pour into Officer Training for now. I’m hoping to get as close as possible to 140% Officers Ratio as possible. Up until now, the forces we start out with, have been plenty. But the Czech army is a bit more modern than we are, and if we are to overcome them, we will need surprise and more firepower.
We have 18 infantry divisions, and only 4 of them have artillery brigades. As soon as I have spare IC, I start building extra artillery brigades. Build them as reserves, to cut down on the amount of IC needed.
It takes me about a month before my economy starts to settle down. By April, I can focus on other things. Note that we now have 66 IC, which is a far cry from the measly 19 IC we started the game with.
By the middle of May, my infantry techs are starting to get up-to-date. I would love to get better tanks, Anti-tank guns or Close Support Airplanes, but with 7.62 LS, choices have to be made. I will keep researching artillery until it is up-to-date, but my main focus will be to make a start in improving our Land Doctrines. Operational Level Organisation will reduce our Attack Delay, while Operational Level Command Structure will increase our Attack Speed. Sometimes the ability to react faster to changing developments on the battlefield will make it a lot easier to win or avoid battles.
Another neat little feature added to TFH. If you select a province and then hover your mouse over another province, a tooltip will tell you the distance between the two provinces. This makes it a lot easier to keep your HQs in range of their subordinates. For example, First Army is standing in Leoben. If I move the Army Group HQ to Cluj, they will be 514 km away, well within their radio range.
In June, my first new fighter wing is coming off the production line. I will use the free IC to upgrade first. The rest will be used to build extra artillery. We will need 14 of them in total, in addition to the 4 we already have. I just set up 14 parallell builds. That way, I am certain that I won’t forget about them later.
In July, the last of our infantry techs is done. I replace it will Mountain Warfare Equipment, which is vital in making Mountaineers excell in their chosen terrain. It will also reduce attrition rates by 10% for all infantry, marines, paras and mountaineers in mountains.
My artillery techs upgrade to 1932-level in August. There’s still a ton of work here, but we’ll get there. They both stay in the queu.
In November, Japan DoWs China and is promptly accepted into the Axis.
The first six artillery brigades are finished in December and are attached to some of our infantry divisions.
After the 1937 elections, won by the Market Liberals, I replace the Chief Of The Army by Tatarescu, who will give me a 10% reduction in supply needs. This frees up another 1 IC in and by itself. That may not seem like much, but when you only have 66 in total, every point of IC counts.
With our artillery attached, it’s time to start thinking about the future. I queu up a parallell build of 2 infantry divisions. We will probably need more men than we have right now for the eventual invasion of Yugoslavia, and this allows me to at least begin dredging our Infantry Practical from the basement. Again, these are reserve divisions. We are only a minor, after all.
The first level of Operational Level Organisation is done in January, but it stays in the queu. Better to focus on a couple of things than to spread ourselves too thin.
It’s time to start the next phase of the plan. I will use both my armies for this one. Once again, our Armour Corps will be the spearhead of the attack through the farmland in the Czech interior. 1st and 3rd Corps will secure the flanks and move to help with the battle of Prague. The Mountaineers will stay defensive for now, until I can get a better view of the way things are developing. 2nd Corps will cut Slovakia off from the industrialised west, and then move to keep the Czech army busy.
Second Army will use the infantry to take the 4 VPs in Bratislava and the 2 VPs further east will be secured by the cavalry. After that, taking Prague should be enough to make them surrender.
By February, it is clear that there is no snow anywhere, and the time is right to DoW Czechoslovakia. This will give us at least 6 months before Germany will steal the Sudetenland. If we can make the country part of our nation, however, Germany will lose that opportunity and we will be able to keep the ring of forts between Czechoslovakia and Germany.
After the DoW, I keep the game paused so that I can fire up the wartime laws. It may seem silly, but Czechoslovakia is potentially a lot more dangerous than Hungary or Austria were. They have better tanks than we do, for instance, and I don’t want to take any risks.
Kosice will fall without a single shot being fired. After that, the cavalry will keep the single infantry division trapped in the east.
Six divisions will attack Bratislava, with the support of an additional two. These last ones will not move from their spot until I’m confident it’s safe for them to do so, since these will be the lynchpin between First and Second Army.
Of course, not everything goes as planned all the time, but it’s still a rotten time for my tanks to need fuel. This is my fault, actually. I should have moved them here sooner and manually instead of Strategically Redeploying them. As a consequence, they will begin their attack a couple of days later than planned. Thankfully, the infantry can move without a hitch.
Bratislava falls after only 2 days. The surprise is complete and the Czechs are in complete disarray. If we move fast enough, we can do a VP rush before they can get fully mobilized. In case you have never heard that term before, it is a tactic whereby you ignore everything and everyone except getting to the enemy's VPs as quickly as possible. It can be a bit gamey at times, or it can be a sign of desperation, or complete overconfidence.
The math worked. With both Kosice and Bratislava in my possession, I will only need Prague to complete yet another conquest.
I spread the divisions that took Bratislava, looking to keep any enemy units too busy to think about an attack in our (completely unprotected) rear.
I’d be surprised if they were anything more than a Volunteer Army. You can tell from the low state of their Strength bar. The fight will be won effortlessly against a division working with a skeleton crew.
As my spearhead moves closer to Prague almost unopposed, I judge it safe enough to start moving the mountaineers as well, who will focus on the mountains and hills in the southern Sudetenland.
The mere sight of our tanks is enough to make the enemy turn tail and run. I haven’t even begun the actual attack on the city yet!
At the same time, 2nd Corps is doing the job I wanted it to: split the country in half so that we can more easily control what happens and who we engage in battle.
This was meant as a probing attack, so gauge the strength of the defenders of Prague, but my Armour Divisions are almost able to get the job done by themselves. Note the rest of the spearhad coming in to join the attack.
18 February. 8 Days into the war, and Prague is just about mine. Notice the divisions in the rear keeping any and all Czech divisions away from Prague and my spearhead.
Three days later it is over. Czechoslovakia is completely ours and Germany is now officially severely handicapped for their part of the war. Italy is not even part of the Axis yet, and I contemplate attacking them for a second or two. But let’s not get ahead of ourselves. We are not ready to engage a Major Power. We are going to stick to the plan. First some more well-deserved R&R for the men. Then Bulgaria, and finally Yugoslavia.
Our peacetime IC has now risen to a staggering 78 (well, staggering for Romania, that is). We are well on our way to fulfilling our ambitions.
See you next time!