Title pretty much says it all. Level 5 in the heavy armor tech progression is worse than level 4.
The bonuses by level currently are +10%/+15%/+20%/+25%/+20%. This is a typo, I suspect, as the light armor tech goes +10%/+15%/+20%/+25%/+30%.
Here's the relevant code from common/technology.txt:
And the light armor progression for comparison:
The bonuses by level currently are +10%/+15%/+20%/+25%/+20%. This is a typo, I suspect, as the light armor tech goes +10%/+15%/+20%/+25%/+30%.
Here's the relevant code from common/technology.txt:
Code:
TECH_HEAVY_ARMOUR = {
1 = {
modifier = {
HEAVY_INFANTRY_DEFENSIVE = 0.1
PIKEMEN_DEFENSIVE = 0.1
KNIGHTS_DEFENSIVE = 0.1
}
}
2 = {
modifier = {
HEAVY_INFANTRY_DEFENSIVE = 0.15
PIKEMEN_DEFENSIVE = 0.15
KNIGHTS_DEFENSIVE = 0.15
}
}
3 = {
modifier = {
HEAVY_INFANTRY_DEFENSIVE = 0.2
PIKEMEN_DEFENSIVE = 0.2
KNIGHTS_DEFENSIVE = 0.2
}
}
4 = {
modifier = {
HEAVY_INFANTRY_DEFENSIVE = 0.25
PIKEMEN_DEFENSIVE = 0.25
KNIGHTS_DEFENSIVE = 0.25
}
}
5 = {
modifier = {
HEAVY_INFANTRY_DEFENSIVE = 0.2
PIKEMEN_DEFENSIVE = 0.2
KNIGHTS_DEFENSIVE = 0.2
}
}
And the light armor progression for comparison:
Code:
TECH_LIGHT_ARMOUR = {
1 = {
modifier = {
LIGHT_INFANTRY_DEFENSIVE = 0.1
LIGHT_CAVALRY_DEFENSIVE = 0.1
ARCHERS_DEFENSIVE = 0.1
HORSE_ARCHERS_DEFENSIVE = 0.1
}
}
2 = {
modifier = {
LIGHT_INFANTRY_DEFENSIVE = 0.15
LIGHT_CAVALRY_DEFENSIVE = 0.15
ARCHERS_DEFENSIVE = 0.15
HORSE_ARCHERS_DEFENSIVE = 0.15
}
}
3 = {
modifier = {
LIGHT_INFANTRY_DEFENSIVE = 0.2
LIGHT_CAVALRY_DEFENSIVE = 0.2
ARCHERS_DEFENSIVE = 0.2
HORSE_ARCHERS_DEFENSIVE = 0.2
}
}
4 = {
modifier = {
LIGHT_INFANTRY_DEFENSIVE = 0.25
LIGHT_CAVALRY_DEFENSIVE = 0.25
ARCHERS_DEFENSIVE = 0.25
HORSE_ARCHERS_DEFENSIVE = 0.2
}
}
5 = {
modifier = {
LIGHT_INFANTRY_DEFENSIVE = 0.3
LIGHT_CAVALRY_DEFENSIVE = 0.3
ARCHERS_DEFENSIVE = 0.3
HORSE_ARCHERS_DEFENSIVE = 0.3
}
}
}
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