• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

xlbeutel

Recruit
Oct 29, 2018
4
0
Similar to my last post, this thread is to solve the second of many details of a mega-campaign I aspire to make.

I would like anyone answering to read my first post here: https://forum.paradoxplaza.com/foru...te-a-mega-campaign-part-1-first-game.1125897/

We have decided that CK2 was the best game to start with. The second part to iron out is what DLC's I should get. As much explanation as possible please :) I know there are a LOT of DLCs for CK2.

While money is not an issue, I do not want to spend endlessly (though there is a massive sale going on). Perhaps rank the DLC's in order of importance, and/or explain why. Thank you for your answers!

(Mega Campaign as of now CK2>EU4>Vic2>?>?
CK2 DLC's: ?)
 
The most important thing for this to answer is the question in which region you want to play.

If you want to play a Christian noble starting 1066 you don't _need_ any DLC.
I did my first playthrough without any DLC and had great fun (that was around the time when Rajas of India was released)

Besides of that here's the list of the DLC available and the features and playable characters they unlock:
https://ck2.paradoxwikis.com/Downloadable_content

"Mandatory" DLC are - depending on whoever you ask but these are the most common answers:
The Old Gods (if you want to play Pagan or start at 867)
Legacy of Rome (for retinues (standing army) mainly, and of course if you want to play Byzantium it adds lots of flavor)
Sons of Abraham (mainly for the ability to borrow money from Jews. And of course if you want to play Jews. Adds some religious events for the other Abrahamic religions, too)
Way of Life (dubbed as "The Sims DLC". Adds lots of flavor events for your personal development and interactions with other characters. Not really needed, imho, but really nice)
Conclave (adds some mechanics for your council, some player don't like it, though)
Reaper's Due (adds more realistic* desease mechanics and the hospital building. Great for immerison and flavor)
Charlemagne (mainly for the start date 769)

*take this with a grain of salt ;)
 
New start dates:

The Old Gods
Charlemagne

New Playable Factions:
Sword of Islam (Islamic rulers)
The Republic (Merchant Republics)
Rajas of India (Buddhist, Hindu, and Jain rulers)
The Old Gods (Pagans and Zoroastrians)
Sons of Abraham (Jews)
Horse Lords (Nomads)

Useful features:
Legacy of Rome (Retinues)
CK2-EU4 Converter (I'd say this one was essential for your purposes)
Jade Dragon (new CBs)
Monks and Mystics (relics)

Hotly Debated:
Conclave (new realm management and childhood education systems)
Sunset Invasion (High-tech Aztecs)

Many New Events:
Sons of Abraham

Silk Road:
Horse Lords
Jade Dragon

Adds New Areas of Play:
Way of Life (Hobbies)
Reaper's Due (Medicine)
Monks and Mystics (Societies, secret or otherwise)

Someone with Holy Fury will have to comment on that one.
 
Last edited:
The most important thing for this to answer is the question in which region you want to play.

If you want to play a Christian noble starting 1066 you don't _need_ any DLC.

Thanks for the tip! For a bit more detail I am planning on playing a story based ARR rather than an Action/War based ARR (more from character perspective). I'm not exactly sure exactly where/what I will be playing as, so I guess I'll decide later when it comes to playable nations based DLC's. However since I do want it to be character based, Ways of Life and Reapers Due add a lot in terms of content to base character stories/events off of. Those are my main priorities when it comes to DLC's here.
 
You might want to consider Sons of Abraham as well, as that does add quite a lot of events for Christians.
 
How big do you want the mega campaign to be as Charlemagne or the old gods have earlyer starts way of life has neat events and focuses this is shared by holy fury and sons of Abraham
 
Holy Fury adds a fair bit to role play since it unlocks Bloodlines and (iirc) Coronations, two big features that have a fairly large impact on things. Bloodlines exist around the world and can change how you play, Coronations are a vitally important Christian thing that secures your right to rule, and Holy Fury also wildly alters the Pagan Reformation mechanics to give you more personalized options if you want to play as a Pagan.
 
Say, honestly, you should really have 100 to 200 hours in each of the individual games before you try tying them together into an enjoyable game. Otherwise you'll end up making a mistake somewhere along the line that makes the game unplayable and ruins all the time you spent on the AAR. It's an impressive undertaking to do a mega-campaign, but one of the actual developers has tried the same and they did not get farther than the 1600s. So just buy one of the games, enjoy yourself, and start thinking about playing multiple games at once when you are familiar with each of them.
 
Im re-doing a megacampaign again by myself, even ive been avoiding holy fury like fire for some quite time. I finally decided to try it and its simply astonishing, also for the exclaves, for me i went for HARSH settings, so it breaks a lot, europa is all small countries, for the first time in many many, and again many failed attemps and restarts i actually see powerful muslims. It annoyed me so much seeing the muslims lose ground so fast and now they are strong.Thats just amazing.
Going a bit off topic, when convert to eu4 and want to split blobs, release the most powerful vassals or the ones that hate the liege the most and make them vassals in eu4, for huge chunks of exclaves, unfortunate enough to be carried to eu4, if in europe can be edited to PU or vassals if outside, what i mean with that, u will have to mod the files a lot if want satiscatory results.
Hope to be of help :)