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Adrik Thorsen

Ché
47 Badges
May 16, 2016
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www.leftvoice.org
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This has been a WiP. Probably a tad overboard for a first mod attempt(in any Paradox game, let alone Stellaris) and only a passing acquaintance with Python and SQL.

The goals:
- Custom Starting System(done)
- Primitive Neighbour on Twin Planet(done)
- Custom Neighbouring Systems(done)
- One of which must be a black hole system.(done)
- Create Precursor event chain that is completable, in its' entirety, within the 5 systems above(Home system and 4 neighbours)

The roadblocks:
- Was unable to add planetary modifiers within my system(such as "planet_bleak" to home planet) without breaking the system.(semi-fixed, unable to modify occupied worlds of R'kal or K'lesi without breaking system and/or somehow preventing the creation of buildings on the world(s) in question)

- Unable to force spawn of neighbour systems. Possible trigger issue?(fixed)

- Seemingly unable to add anomalies to specific planetary bodies within systems.
- Would like to be able to do this in random lists. E.g. I have several scripted planets, plus 1-3 random planets. is there a way to add an anomaly so that it always spawns on one of the randomly created planets?


The questions:
- How can I add planetary modifiers to occupied worlds without breaking my system and/or planet(s)? They seem not to work in my home system. One attempt to add "ultra_rich" to my first planet removed everything else from the system and turned that one into my home planet(It should be noted that my home planet then was, in fact, ultra-rich in minerals....)

- How can I add anomaly events to specific planetary bodies? I originally assumed that something like this would work when tagged on an asteroid in my system:
Code:
            init_effect = {
                add_anomaly = {
                event = "precursor.2005"
                days = -1
            }
        }
This does not work, and broke my entire system when I tried adding it to one of the asteroids in my home system. Any advice on getting this working?

If anybody could take a peek. Code bloc for the entire initializer as follows.

Code:
@distance = 50
@base_moon_distance = 10


###  R'kal System
rkal_system = {
    name = "R'kal"
    class = "sc_k"
    asteroids_distance = 90
    flags = { primitive_system }
  
    usage = custom_empire
  
    planet = {
        name = "R'kal"
        class = "pc_k_star"
        orbit_distance = 0
        orbit_angle = 1
        size = 60
        has_ring = no
    }
  
    planet = {
        name = "Ch'mal"
        class = "pc_molten"
        orbit_distance = 60
        orbit_angle = 45
        size = 10
        has_ring = no
      
    }
  
    planet = {
        name = ""
        class = "pc_asteroid"
        orbit_distance = 30
        orbit_angle = 340
        size = 5
        has_ring = no

    }
  
    planet = {
        name = ""
        class = "pc_asteroid"
        orbit_distance = 0
        orbit_angle = 160
        size = 5
        has_ring = no
    }
  
    planet = {
        name = ""
        class = "pc_asteroid"
        orbit_distance = 0
        orbit_angle = 270
        size = 5
        has_ring = no
    }

    planet = {
        name = ""
        class = "pc_barren_cold"
        orbit_distance = 20
        orbit_angle = 325
        size = 10
        has_ring = no
    }
  
    planet = {
        name = "G'kel"
        class = "pc_gas_giant"
        orbit_distance = 20
        orbit_angle = 110
        size = 30
        has_ring = yes
        entity = "gas_giant_05_entity"
      
        moon = {
            name = "G'kel'a"
            class = "pc_gaia"
            size = { min = 8 max = 12 }
            orbit_distance = 14
            orbit_angle = 14
            has_ring = no
          
            init_effect = {
                add_modifier = {
                modifier = "atmospheric_aphrodisiac"
                days = -1
            }
        }
            }
        }
  
    planet = {
        name = ""
        class = "pc_barren"
        orbit_distance = 20
        orbit_angle = 35
        size = 15
        has_ring = no
    }
  
    planet = {
        name = ""
        class = "pc_toxic"
        orbit_distance = 20
        orbit_angle = 150
        size = 20
        has_ring = no
    }
  
    planet = {
        name = "R'kalis"
        class = "pc_nuked"
        orbit_distance = 20
        orbit_angle = 120
        size = 16
        starting_planet = yes
        has_ring = yes
        tile_blockers = none
        modifiers = none
      
        init_effect = {
            prevent_anomaly = yes
        }
      
        init_effect = {
            random_tile = {
                limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
                set_building = "building_capital_1"
                add_resource = {
                    resource = food
                    amount = 1
                    replace = yes
                }  
                add_resource = {
                    resource = minerals
                    amount = 1
                }                  
                random_neighboring_tile = {
                    limit = { has_blocker = no has_building = no }
                    set_building = "building_hydroponics_farm_1"
                    add_resource = {
                        resource = food
                        amount = 1
                        replace = yes
                    }                      
                }
                random_neighboring_tile = {
                    limit = { has_blocker = no has_building = no }
                    set_building = "building_power_plant_1"
                    add_resource = {
                        resource = energy
                        amount = 1
                        replace = yes
                    }                      
                }
                random_neighboring_tile = {
                    limit = { has_blocker = no has_building = no }
                    set_building = "building_power_plant_1"
                    add_resource = {
                        resource = energy
                        amount = 1
                        replace = yes
                    }                      
                }
                random_neighboring_tile = {
                    limit = { has_blocker = no has_building = no }
                    set_building = "building_mining_network_1"
                    add_resource = {
                        resource = minerals
                        amount = 1
                        replace = yes
                    }                      
                }              
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_failing_infrastructure"
                add_resource = {
                    resource = engineering_research
                    amount = 1
                    replace = yes
                }              
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_failing_infrastructure"
                add_resource = {
                    resource = society_research
                    amount = 1
                    replace = yes
                }              
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_failing_infrastructure"
                add_resource = {
                    resource = physics_research
                    amount = 1
                    replace = yes
                }              
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_decrepit_dwellings"
                add_resource = {
                    resource = energy
                    amount = 2
                    replace = yes
                }                  
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_decrepit_dwellings"
                add_resource = {
                    resource = food
                    amount = 1
                    replace = yes
                }                  
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                set_blocker = "tb_decrepit_dwellings"
                add_resource = {
                    resource = energy
                    amount = 1
                    replace = yes
                }              
            }
            random_tile = {
                limit = { has_blocker = no has_building = no }
                add_resource = {
                    resource = food
                    amount = 1
                    replace = yes
                }              
            }          
        }
      
            moon = {
        name = "K'les"
        class = "pc_gaia"
        orbit_distance = 20
        orbit_angle = 120
        size = 16
        has_ring = no
        #tile_blockers = none
        modifiers = none
      
        init_effect = {
            random_list = {
                # Early Space Age
                25 = {
                    create_species = {
                        name = K'lesi
                        plural = K'lesi
                        class = "MAM"
                        portrait = random
                        homeworld = THIS
                        traits = {
                            trait = "trait_very_strong"
                            trait = "trait_resilient"
                        }
                    }
                    create_country = {
                        name = random
                        government = fragmented_nations
                        species = last_created
                        ethos = {
                            ethic = "ethic_collectivist"
                            ethic = "ethic_fanatic_militarist"          
                        }
                        flag = {
                            icon = {
                                category = "human"
                                file = "flag_human_9.dds"
                            }
                            background= {
                                category = "backgrounds"
                                file = "circle.dds"
                            }
                            colors={
                                "dark_blue"
                                "green"
                                "null"
                                "null"
                            }
                        }
                        type = primitive
                    }
                    last_created_country = {
                        set_graphical_culture = industrial_01
                        set_country_flag = early_space_age
                        set_primitive_age = early_space_age
                    }
                    create_colony = {
                        owner = last_created_country
                        species = last_created
                        ethos = {
                            ethic = "ethic_collectivist"
                            ethic = "ethic_fanatic_militarist"          
                        }
                    }
                    create_army = {
                        name = "Post-Atomic Levies"
                        owner = last_created
                        species = last_created
                        type = "postatomic_army"
                    }
                    create_army = {
                        name = "Post-Atomic Levies"
                        owner = last_created
                        species = last_created
                        type = "postatomic_army"
                    }
                    create_army = {
                        name = "Post-Atomic Levies"
                        owner = last_created
                        species = last_created
                        type = "postatomic_army"
                    }
                    create_army = {
                        name = "Post-Atomic Levies"
                        owner = last_created
                        species = last_created
                        type = "postatomic_army"
                    }
                    create_army = {
                        name = "Post-Atomic Levies"
                        owner = last_created
                        species = last_created
                        type = "postatomic_army"
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = { has_building = "building_colony_shelter" }
                        remove_building = yes
                    }
                    last_created_country = {
                        capital_scope = { set_name = "K'les" }
                    }
                }
                # Industrial
                25 = {
                    create_species = {
                        name = K'lesi
                        plural = K'lesi
                        class = "MAM"
                        portrait = random
                        traits = {
                            trait = "trait_very_strong"
                            trait = "trait_resilient"
                            #ideal_planet_class = "pc_gaia"
                        }
                        homeworld = this
                    }
                    create_country = {
                        name = random
                        government = fragmented_nations
                        species = last_created
                        ethos = {
                            ethic = "ethic_collectivist"
                            ethic = "ethic_fanatic_militarist"
                        }
                        flag = {
                            icon = {
                                category = "human"
                                file = "flag_human_7.dds"
                            }
                            background= {
                                category = "backgrounds"
                                file = "circle.dds"
                            }
                            colors={
                                "dark_blue"
                                "red"
                                "null"
                                "null"
                            }
                        }
                        day_zero_contact = no
                        type = primitive
                    }
                    last_created_country = {
                        set_graphical_culture = industrial_01
                        set_country_flag = machine_age
                        set_primitive_age = machine_age
                    }
                    create_colony = {
                        owner = last_created_country
                        species = last_created
                        ethos = {
                            ethic = "ethic_collectivist"
                            ethic = "ethic_fanatic_militarist"
                        }
                    }
                    create_army = {
                        name = "Industrial Levies"
                        owner = last_created
                        species = last_created
                        type = "industrial_army"
                    }
                    create_army = {
                        name = "Industrial Levies"
                        owner = last_created
                        species = last_created
                        type = "industrial_army"
                    }
                    create_army = {
                        name = "Industrial Levies"
                        owner = last_created
                        species = last_created
                        type = "industrial_army"
                    }
                    create_army = {
                        name = "Industrial Levies"
                        owner = last_created
                        species = last_created
                        type = "industrial_army"
                    }
                    create_army = {
                        name = "Industrial Levies"
                        owner = last_created
                        species = last_created
                        type = "industrial_army"
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_factory"
                        add_resource = {
                            resource = minerals
                            amount = 1
                            replace = yes
                        }  
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }                          
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = { has_building = "building_colony_shelter" }
                        remove_building = yes
                    }
                    last_created_country = {
                        capital_scope = { set_name = "K'les" }
                    }
                }
                # Medieval
                25 = {
                    create_species = {
                        name = K'lesi
                        plural = K'lesi
                        class = "MAM"
                        portrait = random
                        homeworld = THIS
                        traits = {
                            trait = "trait_very_strong"
                            trait = "trait_resilient"
                        }
                    }
                    create_country = {
                        name = random
                        government = primitive_feudalism
                        species = last_created
                        ethos = {
                            ethic = "ethic_fanatic_militarist"
                            ethic = "ethic_collectivist"
                        }
                        flag = {
                            icon = {
                                category = "ornate"
                                file = "flag_ornate_11.dds"
                            }
                            background = {
                                category = "backgrounds"
                                file = "00_solid.dds"
                            }
                            colors = {
                                "dark_blue"
                                "dark_blue"
                                "null"
                                "null"
                            }
                        }
                        day_zero_contact = no
                        type = primitive
                    }
                    last_created_country = {
                        set_graphical_culture = preindustrial_01
                        set_country_flag = late_medieval_age
                        set_primitive_age = late_medieval_age
                    }
                    create_colony = {
                        owner = last_created_country
                        species = last_created
                        ethos = {
                            ethic = "ethic_fanatic_militarist"
                            ethic = "ethic_collectivist"
                        }
                    }
                    create_army = {
                        name = "Feudal Levies"
                        owner = last_created
                        species = last_created
                        type = "primitive_army"
                    }
                    create_army = {
                        name = "Feudal Levies"
                        owner = last_created
                        species = last_created
                        type = "primitive_army"
                    }
                    create_army = {
                        name = "Feudal Levies"
                        owner = last_created
                        species = last_created
                        type = "primitive_army"
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_grown_pop = no
                            has_growing_pop = no
                        }
                        create_pop = {
                            species = last_created
                            ethos = owner
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = {
                            has_blocker = no
                            has_building = no
                            has_grown_pop = yes
                        }
                        set_building = "building_primitive_farm"
                        add_resource = {
                            resource = food
                            amount = 1
                            replace = yes
                        }
                    }
                    random_tile = {
                        limit = { has_building = "building_colony_shelter" }
                        remove_building = yes
                    }
                    last_created_country = {
                        capital_scope = { set_name = "K'les" }
                    }
                }
            }
        }
    }
}

  
        neighbor_system = {
        distance = { min = 10 max = @distance }
        initializer = "rkal_neighbor_t1"
        }

        neighbor_system = {
        distance = { min = 10 max = @distance }
        initializer = "rkal_neighbor_t1_first_colony"
        }
      
                neighbor_system = {
        distance = { min = 10 max = @distance }
        initializer = "rkal_neighbor_t2"
        }
      
                neighbor_system = {
        distance = { min = 10 max = @distance }
        initializer = "rkal_neighbor_t2_second_colony"
        }
}

# R'kal Neighbor Tier 1
rkal_neighbor_t1 = {
    name = "Maw of Entropy"
    class = sc_black_hole

    planet = {
        class = pc_black_hole
        orbit_distance = 0
    }
    change_orbit = 60
    planet = {
        count = 1
        class = "pc_nuked"
        size = { min = 12 max = 16 }
    }
    change_orbit = 30
    planet = {
        count = 1
        class = "pc_barren_cold"
        size = { min = 10 max = 20 }
    }

    planet = {
        count = { min = 2 max = 5 }
        orbit_distance = 20
    }
}

# R'kal Tier 1 First Colony
rkal_neighbor_t1_first_colony = { 
    name = "R'les"
    class = "rl_standard_stars"

    planet = {
        name = "R'les"
        count = 1
        class = star
        orbit_distance = 0
        orbit_angle = 1
        size = { min = 20 max = 30 }
        has_ring = no
    }
    change_orbit = 45
    planet = {
        count = { min = 2 max = 5 }
        orbit_distance = 20
    
        change_orbit = @base_moon_distance
    
        moon = {
            count = { min = 3 max = 12 }
            orbit_distance = 5
        }
    }
    planet = {
        count = 1
        class = ideal_planet_class
        orbit_distance = 15
        orbit_angle = 115
        size = { min = 12 max = 20}
        has_ring = yes
        init_effect = {
                add_modifier = {
                modifier = "atmospheric_hallucinogen"
                days = -1
            }
        }
    }
    planet = {
        count = { min = 2 max = 5 }
        orbit_distance = 25
    
        change_orbit = @base_moon_distance
    
        moon = {         
            count = { min = 2 max = 9 }
            orbit_distance = 5
        }
    }
}


# R'kal Neighbor Tier 2
rkal_neighbor_t2 = {
    name = "K'ral"
    class = "rl_standard_stars"
    asteroids_distance = 70

    planet = {
        name = "K'ral"
        count = 1
        class = star
        orbit_distance = 0
        orbit_angle = 1
        size = { min = 20 max = 30 }
        has_ring = no
    }
    planet = {
        count = 1
        orbit_distance = 45
    }
    change_orbit = 25
    planet = {
        count = { min = 1 max = 3 }
        class = random_asteroid
        orbit_distance = 0
        orbit_angle = { min = 0 max = 360 }
    }
    planet = {
        count = { min = 2 max = 5 }
        orbit_distance = 25
    
        change_orbit = @base_moon_distance
    
        moon = {     
            count = { min = 0 max = 1 }
            orbit_distance = 5
        }
    }
}

# R'kal Neighbor Tier 2 Second Colony
rkal_neighbor_t2_second_colony = {
    name = "Ch'ral"
    class = "rl_standard_stars"

    planet = {
        name = "Ch'ral"
        count = 1
        class = star
        orbit_distance = 0
        orbit_angle = 1
        size = { min = 20 max = 30 }
        has_ring = no
    }
    change_orbit = 45
    planet = {
        count = { min = 2 max = 5 }
        orbit_distance = 20
        change_orbit = @base_moon_distance
    
        moon = {
            count = { min = 3 max = 9 }
            orbit_distance = 5
        }
    }
    planet = {
        count = 1
        class = ideal_planet_class
        orbit_distance = 15
        orbit_angle = 115
        size = { min = 12 max = 20}
        has_ring = yes
        init_effect = {
                add_modifier = {
                modifier = "natural_beauty"
                days = -1
            }
        }
    }
    planet = {
        count = { min = 1 max = 3 }
        class = random_asteroid
        orbit_distance = 0
        orbit_angle = { min = 0 max = 360 }
        }
}
 
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