• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

nikkythegreat

Major
42 Badges
Dec 26, 2017
740
1.843
  • Age of Wonders: Planetfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I need help in my mod. Im trying to rebalance the effect of Empire Size on tech and tradition cost.

Currently for every Empire size it increases tech cost by 0.4% and tradition cost by 0.6% in the defines. I want it do increase it by 0.3% and 0.45% respectively but the 0.1% and 0.15% would not be blocked by admin capacity.

I already found the modifier
empire_size = {
rare_edicts_cost_mult = 0.01
}
in the static modifiers.

So guys could you tell me what modifier to place there? "EMPIRE_SIZE_TECH_COST_PENALTY =" and "TECH_COST_PENALTY" doesnt seem to work.
 
You want this modifier
Code:
empire_size_over_cap
in the same file.

Also, what are you trying to do with it? You might not be able to, and I've already tried doing stuff with this...
 
  • 1Like
Reactions:
Yeah, I wanted to do that too.

The modifier to do that does not exist. It has been requested, but did not appear in the 2.8 patch notes.