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unclecid

Lt. General
15 Badges
Apr 24, 2018
1.547
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  • Stellaris
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so...got modtek 7.2
all mods seem to be working fine. (have updated all that are available)
i have reinjected modtek...
i have tried disabling most of the mods.
i have verified files via steam
i have done a edmons patented clean uninstall.
this is load order:
[
"AdjustedWeightClasses",
"AldathZeroWeightMods",
"All 3025 Mercs",
"Arma's Mech Portratis",
"bd_annihilator",
"bd_archer",
"bd_assassin",
"bd_champion",
"bd_corsair",
"bd_flea",
"bd_longbow",
"bd_marauder",
"bd_marauderii",
"bd_nightstar",
"bd_rifleman",
"BetterBaseDefense",
"cFixes",
"CommanderPortraitLoader",
"CommunityBundles",
"DontShootTheDead",
"DynamicCompanyMorale",
"Flashpoint_Stock_Photos",
"Flashpoint_the_Cache",
"Flashpoint_The_Raid",
"Give_them_Kell",
"haree_mongoose_vanilla",
"HotD-Charger",
"HotD-PhoenixHawk",
"HotD-Stinger",
"HotD-Wasp",
"JK_UrbieR50",
"JK_VariantsCampaign",
"JK_VariantsDLC",
"JK_VariantsStarLeague",
"LC_SLDFRoyal",
"LC_SLDFRoyal_DLC",
"LessHeadInjuries",
"LootMagnet",
"MASH",
"MeleeMover",
"Pilot Fatigue",
"PilotHealthPopup",
"portraitsForStartingRonin",
"SkipIntro",
"Warhammer",
"JK_VariantsCAB",
"LC_SLDFRoyal_CAB",
"LC_SLDFRoyal_itemCollections",
"JK_SUCKos",
"VehicleImprovementProject",
"Z_Sab_JK_RarityTables",
"Flashpoint_The_Raid_VIP_Override",
"LC_SLDFRoyal_Encounters",
"MechMaintenanceByCost",
"BattletechPerformanceFix",
"Advanced Difficulty Settings",
"Better AI",
"NavigationComputer",
"Timeline",
"VIPResizer",
"WeaponRealizer",
"PermanentEvasion",
"QuickCam",
"BTMLColorLOSMod",
"WeaponDiversity3025",
"Battletech Enhanced",
"WeaponDiversity3025 Rarity Tags",
"CustomSalvage",
"BetterHeadlights",
"RandomTravelContracts",
"Flashpoint Spawn Adjustments",
"Mission Control",
"Z_JK_VariantsCampaign_JumpJets"
]

have been playing career mode for about 200 days have not done any fp yet.
prototype shows up and i make my way over there (it is also the only fp so far)
i try to deploy on the first mission with a grf-1n, vnd-1r, fs9-h and a r50 urbie.
black screen infinite loading spin
then next 2 times i try substituting the urbie for a phx-1k and a lct-1v (this is the extent of my suitable mechs for this fp ) and get past the black screen to the pre-combat loading screen but still get the infinite loading circle.

i am at a loss.
everything i have tried yields the same result
 

Attachments

  • ModTek.log
    1,9 MB · Views: 16
Ya that was the first thing I tried.
Doesn't seem to matter if it is enabled or not....same results.
I'm baffled.
I can do any side mission without an issue.
 
@KMiSSioN
ok here ya go.

didnt realize that about WR....since i havent had any issues doing non-FPs in career.
will disable WR.
hopefully you can point me in right direction...thanks.
 

Attachments

  • output_log.txt
    172,3 KB · Views: 46
Data.DataManager [ERROR] Prefab Resource chrprfmech_javelinbase-001 is not in Resources or AssetBundles. (Filename: C:/dev/5.6.6f2/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception: MissingResource at BattleTech.Data.DataManager.Exists (BattleTechResourceType resourceType, System.String id) [0x00000] in <filename unknown>:0 at BattleTech.ChassisDef.DependenciesLoaded (UInt32 loadWeight) [0x00000] in <filename unknown>:0 at BattleTech.MechDef.GatherDependencies (BattleTech.Data.DataManager dataManager, BattleTech.Data.DependencyLoadRequest dependencyLoad, UInt32 activeRequestWeight) [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager.RequestDependencies (BattleTech.Data.FileLoadRequest loadRequest) [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager+FileLoadRequest.TryLoadDependencies (ILoadDependencies dependencyLoader) [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager+ResourceLoadRequest`1[T].Load () [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager+StringDataLoadRequest`1[T].Load () [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager.UpdateRequests () [0x00000] in <filename unknown>:0 at BattleTech.Data.DataManager.Update (Single deltaTime) [0x00000] in <filename unknown>:0 at BattleTech.GameInstance.Update (Single deltaTime) [0x00000] in <filename unknown>:0 at BattleTech.UnityGameInstance.Update () [0x00000] in <filename unknown>:0
 
You have problems with chrprfmech_javelinbase-001

i found this in the CAB assets bundle.

is the javelin stuff in the CAB causing an issue with the one in UW?
 
Fine as in jamming is working and not throwing exception. I didn't fixed anything that was already broken or nun-functional. If damage variation was broken before it is still broken.
 
It is working in for pre 1.6 BT version and in CAC's WR version. Do you realize that commenting AttackSequencePatcher.Transpliter you just switched damage variations off?
No I didn't but that wasn't my intention. All I wanted to do was to fix it so I can use WD3025. Before I submit my "fix" (please note the amphasis) I compared it to yours and it was basically the same minus the fact it doesn't require anything else to run.
If you managed to fix the issue please let me know I'll gladly add it.
 
unclecid, sorry about this offtopic. Try to detect which mod adds javellin interfearing with vanila one. Than try ask for support at this mod source (nexus or githib)

no worries about the off topic.

as for CAB i have the most recent single folder no installer version.

i will see what mod calls for the javelin
 
No I didn't but that wasn't my intention. All I wanted to do was to fix it so I can use WD3025. Before I submit my "fix" (please note the amphasis) I compared it to yours and it was basically the same minus the fact it doesn't require anything else to run.
If you managed to fix the issue please let me know I'll gladly add it.

I'm providing replacement for commented WR's damage variations inside CAC. I'm parsing WR-style tags by myself and altering damage values. That is the reason my WR version require CAC - it is providing half of WR's functions. But you just cut off things you have not understood.
 
I'm providing replacement for commented WR's damage variations inside CAC. I'm parsing WR-style tags by myself and altering damage values. That is the reason my WR version require CAC - it is providing half of WR's functions. But you just cut off things you have not understood.
That's great.
I never pretended to properly fix the issue as my programming skill are mostly rudimentary to say the least. Could you tell me what else is broken? So I can put a proper warning.
 
@Justin Kase , @Dialcaliper

i am using the 3.71 CAB single folder no installer.
JK variants and SLDF Royal Divisions both call for javelins.

do either of ya think your mod might be causing the interference? ( see above )
if so what can i do about it?
 
No it just completely deactivate damage variation because I don't know how to fix it, yet. But don't hold your breath for that. If a mod try to use damage variation it will just do nothing.
I put a warning on the github page and redirect people to CustomAmmoCategories for people who want a fully working WR.