Hello everyone,
I have an issue with governments in the mod I am working on.
Basically, everything is the same government, even though the potential for others are met, while the chosen ones are not. The chosen one is higher in the list (the highest) so it probably has to do with that, but I am unable to figure out how to change the potential accordingly to still have more than 1 government type on my map.
I will include the file in this post.
The only thing to know about the map is that there are roman and greek cultures present in characters as well as in titles.
I will upload a steam workshop update later today if you want the bigger picture, but it shouldn't be required to figure out the issue with the governments?
https://steamcommunity.com/sharedfiles/filedetails/?id=1294620537&searchtext=
I also tried skimming the government potentials to only "culture = greek" and "not = is_government_potential = greek_city_government" in the respective governments but still, it only chooses the first one.
I have noticed that most mods have feudal_government still in the feudal_governments.txt even if it's not used, so maybe that is my issue? You see I am grasping for straws at this point.
Any help is appreciated. If you have more questions, feel free to ask.
I have an issue with governments in the mod I am working on.
Basically, everything is the same government, even though the potential for others are met, while the chosen ones are not. The chosen one is higher in the list (the highest) so it probably has to do with that, but I am unable to figure out how to change the potential accordingly to still have more than 1 government type on my map.
I will include the file in this post.
The only thing to know about the map is that there are roman and greek cultures present in characters as well as in titles.
I will upload a steam workshop update later today if you want the bigger picture, but it shouldn't be required to figure out the issue with the governments?
https://steamcommunity.com/sharedfiles/filedetails/?id=1294620537&searchtext=
I also tried skimming the government potentials to only "culture = greek" and "not = is_government_potential = greek_city_government" in the respective governments but still, it only chooses the first one.
I have noticed that most mods have feudal_government still in the feudal_governments.txt even if it's not used, so maybe that is my issue? You see I am grasping for straws at this point.
Any help is appreciated. If you have more questions, feel free to ask.