My Apex of the Fallen Empires mod is close to being ready to release a test version, but a major problem is keeping me from finishing it - the juggernauts I have designed for the Fallen Empires are not spawning, and I have no idea how to make them do so. I've designed a simple default Juggernaut for every FE (all presently identical, to be changed in the future), but I simply can't get them to spawn. My code doesn't work, and I'm at my hairs end.
Here is the default Juggernaut I have designed for the time being, fully coded.
I've still no idea how to make it spawn though. I've tried using modified code for Collosus spawning, but that didn't work, and I've tried having it spawn on its own accord - also not working. It's leaving me frustrated and confused, as my code matches everything else I can see.
If anyone has any experience with this kind of issue, please contact me.
Here is the default Juggernaut I have designed for the time being, fully coded.
Code:
ship_design = {
name = "NAME_Reaper_Juggernaut"
ship_size = juggernaut
section = {
template = "SHIP_JUGGERNAUT_SECTION"
slot = "ship"
#X-Slot
component = {
slot = "EXTRA_LARGE_01"
template = "TITAN_LASER"
}
component = {
slot = "EXTRA_LARGE_02"
template = "TITAN_LASER"
}
#H-Slot
component = {
slot = "STRIKE_CRAFT_01"
template = "STRIKE_CRAFT_HANGAR_3"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "STRIKE_CRAFT_HANGAR_3"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "STRIKE_CRAFT_HANGAR_3"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "STRIKE_CRAFT_HANGAR_3"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "STRIKE_CRAFT_HANGAR_3"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "STRIKE_CRAFT_HANGAR_3"
}
#M-Slot
component = {
slot = "MEDIUM_GUN_01"
template = ""
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_MASS_DRIVER_5"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_MASS_DRIVER_5"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_MASS_DRIVER_5"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_MASS_DRIVER_5"
}
component = {
slot = "MEDIUM_GUN_05"
template = "MEDIUM_MASS_DRIVER_5"
}
#Shields
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_DARK_MATTER_DEFLECTOR"
}
#Armour
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_13"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_14"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_15"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_16"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_17"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_18"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_19"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_20"
template = "LARGE_ARMOUR_5"
}
component = {
slot = "LARGE_UTILITY_21"
template = "LARGE_ARMOUR_5"
}
#Auxilery
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "ENIGMATIC_DECODER"
}
component = {
slot = "AUX_UTILITY_4"
template = "ENIGMATIC_ENCODER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="JUGGERNAUT_DARK_MATTER_REACTOR"
required_component="JUGGERNAUT_SHIP_THRUSTER_5"
required_component="COMBAT_COMPUTER_ARTILLERY_ADVANCED"
required_component="SHIP_AURA_RANGE"
If anyone has any experience with this kind of issue, please contact me.