pm_null is the chance of getting no planet modifier. If you a blanket increase on the chance of getting a planet modifier, decrease it. From a quick look at the file decreasing it to around 100-150 will roughly double the amount of modifiers you see. Decreasing it to 0 will give you a modifier on pretty much every planet and 2 on most of them.
I've tested it now, seems to work like I thought it did. A planet apparently gets two chances to get modifiers because most of my planets have 2 (but none 3) when I set the chance for pm_null to 0. This does have an important repercussion because a lot of modifiers can only appear, or are more likely to appear, as a planet's first modifier, meaning the modifiers that can also appear in slot number 2 are overrepresented, you may want to tweak this with any other changes you make.