So, I'm making a mod creating a new species based on humans. I'm drawing all from scratch and so far I have the portraits, clothes and hair system working (for now just substitutes the humans, just for test. I have to fully understand how to add this a new species). The hairs proved a bit trickier since they aren't saved at the same
scale as the bodies but found the way.
But I need the answer to some questions before commiting a lot more hours to draw and paint new things that I don't know if would work. I tried my luck at the quick questions thread but it goes really fast and there's a lot of questions that go unanswered so I didn't want to disturb that thread flooding it with my questions. Here we go:
I want the ruler to be "always the same", kind of a clone (same portrait, different traits and clothes. So technically let the game generate a new leader but using the same body portrait). I know how to do that but,
Is there a way that I can make the ruler always use the same name?
Let's say Augustus , maybe Augustus I, II, III and so on. Regnal names only apply if monarchy or divine mandate right?
It seems you can, just adding the images to city_sets and they should appear as selectable when creating an empire.
This are the images I'm referring to (gfx>portraits>city_sets):
This are the images I'm referring to (gfx>portraits>city_sets):
This are the images I'm referring to (gfx>portraits>leaders):
Just add
at the end of the clothes you want for slaves
Thanks to @Warial for pointing me to the trigger. Just add
at the end of the clothes you want for every planet (codes for planets are in common>planets_classes>00_planets_clases.txt )
You can with this bit of code thanks to @Kliwarrior for pointing me to the correct trigger and to @Yard1PL for showing me the correct way of writing it. Just add this bit of code to the scientist clothes
Kind of, you can make it appear if the mod is "on" but that's all, can't specify when.
can I change the text for the diplomatic answers for this species and the bit of lore you receive when starting a new game with this species? [SOLVED]
Yes you can. I'll look out how when I have all the graphics
Thank you very much in advance for any help you can give me
scale as the bodies but found the way.
But I need the answer to some questions before commiting a lot more hours to draw and paint new things that I don't know if would work. I tried my luck at the quick questions thread but it goes really fast and there's a lot of questions that go unanswered so I didn't want to disturb that thread flooding it with my questions. Here we go:
I want the ruler to be "always the same", kind of a clone (same portrait, different traits and clothes. So technically let the game generate a new leader but using the same body portrait). I know how to do that but,
Is there a way that I can make the ruler always use the same name?
Let's say Augustus , maybe Augustus I, II, III and so on. Regnal names only apply if monarchy or divine mandate right?
I want to add a new "city type". Can I tie it to this new species? [SOLVED] It seems you can, just adding the images to city_sets and they should appear as selectable when creating an empire.
This are the images I'm referring to (gfx>portraits>city_sets):

Can I tie a new diplomacy "background" to my species instead of the government type?
Or do I need to create a new government type for them to link that government with the
image?. I want the species to have their own "diplomacy background" , a new one. The vanilla ones change based on government type.Or do I need to create a new government type for them to link that government with the
This are the images I'm referring to (gfx>portraits>city_sets):

Can I link new "leader backgrounds" with only this species without changing the backgrounds for all species? This are the images I'm referring to (gfx>portraits>leaders):


Is it possible to change the clothes of pops when I enslave them? [SOLVED]Just add
Code:
= { is_enslaved = yes }
And the clothes of pops depending on the type of planet they are on? [SOLVED]Thanks to @Warial for pointing me to the trigger. Just add
Code:
= { planet = { is_planet_class = pc_arid } }
And the clothes of scientists depending on if they are commanding a ship or researching "on planet"? [SOLVED] You can with this bit of code thanks to @Kliwarrior for pointing me to the correct trigger and to @Yard1PL for showing me the correct way of writing it. Just add this bit of code to the scientist clothes
Code:
"gfx/models/portraits/human/human_male_clothes_scientist.dds" = { leader_class = scientist OR = { is_researching_area = engineering is_researching_area = physics is_researching_area = society } }
"gfx/models/portraits/human/human_male_clothes_scientist3.dds" = { leader_class = scientist NOT = { is_researching_area = engineering is_researching_area = physics is_researching_area = society } }
I think I can add a new loading screen but not make it only show up if you select this new species right? [SOLVED]Kind of, you can make it appear if the mod is "on" but that's all, can't specify when.
And finally, and not related to graphics...can I change the text for the diplomatic answers for this species and the bit of lore you receive when starting a new game with this species? [SOLVED]
Yes you can. I'll look out how when I have all the graphics
Thank you very much in advance for any help you can give me
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