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Zolotaya

Field Marshal
27 Badges
Mar 10, 2009
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  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Empire of Sin
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I have tried searching for info on how to change my starting lance for the Restoration Campaign.

I found the SimGameConstants.JSON found in;
SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants

and following the simple instructions on the Steam post, I found both: Commander; "StartingPlayerMech" and Lance; "StartingLance".

I also found the base game mech list in: SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\mech

What I have failed to find is the mechs that are gated behind the Heavy Metal DLC, and thus am not sure how to replace the blackjack with a phoenixhawk and the spider with an assassin.

I am a novice player in skill, so I do not wish to mess with the game, other than to change the starting lance to include the phoenixhawk and the assassin in place of the blackjack and spider respectively.

I tried looking at the mod selection in the game menu but it just had an enable checkbox for a sample mod; which i don't even know what the sample mod does. So I exited that and came here.

I appreciate any assistance given and thank everyone in advance.
 
I don't have the update yet myself, however, what I am going to do is use a Unity Assets Bundle Extractor, to crack open the asset file and snoop around for the exact information I need.
 
The Phoenix Hawk is
mechdef_phoenixhawk_PXH-1
mechdef_phoenixhawk_PXH-1K​

The Assassin is
mechdef_assassin_ASN-21
mechdef_assassin_ASN-101​

As a side note, an easy way to find these is to load up the whole data folder (e.g. SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data) in Visual Studio Code and just search for parts of the name - the assets themselves are hidden, but the names are used in various places so shouldn't be too hard to find.
 
The Phoenix Hawk is
mechdef_phoenixhawk_PXH-1
mechdef_phoenixhawk_PXH-1K​

The Assassin is
mechdef_assassin_ASN-21
mechdef_assassin_ASN-101​

As a side note, an easy way to find these is to load up the whole data folder (e.g. SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data) in Visual Studio Code and just search for parts of the name - the assets themselves are hidden, but the names are used in various places so shouldn't be too hard to find.

you can also get them and more from github

@HBS_Mouse posted this in his mod document thread:


HBS Hosts DLC design data here:

 
@Zolotaya, this is a screencap of the github repo.

All Mechdefs in this.
upload_2019-11-22_1-1-10.png