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An excellent combination is rogues and mages because enemy heroes will rarely attack your heroes and then when you use some low value flags on them you get both rogues and mage hurry attack them and they get killed before they react. To make it even safer wait they attack a building.

Other than that don't forget that money is the goal, not buildings, strong heroes or anything. So don't build much, don't research much, don't use much flags but low value, don't spend all money you get from intermediate quests.
 
Hi. This was the first level my ass was handed to me also. On previous maps, you could dig in and build up base first, explore later when you have strong parties. In this mission, you don't have the luxury of time. YOu need to get exploring units out ASAP, uncovering the map

key things which may help you in this mission
- each guild house you destroy nets you 5000 gold.
- in subquest you can make 15000 gold escorting a caravan.
- each trading post you uncover in exploration becomes your own
- destroying all guild houses gives you a nice surprise bonus
- don't upgrade your palace, I strongly doubt it could pay for itself in this level
- unless going pure rogues, I wouldn't upgrade any guild past level 2.
- avoid holy ground with fear flags if necessary

I used "blitzkrieg" tactics - just 6 rogues (upgraded one guild to level 3). Also succeeded with 3 rogues and 3 clerics by using protect flags on rogues to get clerics in on the action. That was slightly more challenging but even more fun.

I charged 6 brand new rogues straight at the rogue house near starting point. Earned enough to upgrade rogue guild to level 3, blacksmith, statue, marketplace items and a few upgraded guard towers to hold the pesky minotaurs at bay while you are exploring the map. Apart from flags, that is all the money I spent! Explore all the way to the ends of the map in a couple of different directions at a time - but destroy things one at a time with a group. Sometimes I didn't even destroy all the rogues guilds but I would always uncover 2-3 trading posts and do the 15,000 gold escort mission.

Edit: Only just thought of this, but on ANY map, the magic bazaar should ideally be the first building built after the wizard's guild, since earning 200 gold per day, after just 13 days, it has paid for both itself AND the wizard's guild! Even if you do NOT intend to get wizards out on this map, it is worth building these two buildings as early on as possible for the bazaar's income. Plus you can research enchantment in your wizards guild which also pays for itself after just 3 heroes use it :) I never research the potions though.

The prima game guide shows this mission can be done with all 5 guilds provided you don't upgrade any guild beyond level 2. Otherwise, strategy is much the same. The time you lose at the start with more expensive guilds churning out more heroes will hopefully pay off later on when you have lots more heroes to multitask.

If you act swiftly, you'll make the gold and complete the mission before the elementals become a problem. (I think a single elemental had just arrived and was flinging one of my rogues around when I last completed the mission!)
 
I tried building mages at the start, too, and found it to be a bad idea; mages in this game are expensive! They're bad at starting since you're almost always guaranteed to resurrect them once or more before level 5 (they are absolutely terrible at running away, since they usually can't take one hit). Once a mage hits level 5, you don't have to worry about them anymore. Since resing costs a lot, then IMO you should skip mages for this one.

I ended up winning this by the skin of my teeth by doing what I usually do: Drop a warrior, rogue and cleric guild. I don't remember if I put a ranger guild down, since their "free exploration" idling helps save on exploration flags.

A statue helps, too, since you can put lower costs on flags to get heroes attracted.

Make sure to use your money artifact all the time, too.
 
Well, I usually do take Mages because they are the only heroes I recruit besides rogues.

Rogues because they are cheap.
Mages because I need their guild anyways for a Magic Bazaar.
 
Dwarf guild required to get Erich reward

When I played and didn't have a dwarf guild, I didn't get any reward from the Erich quest, which gave me a message telling me that Erich had given me a cheque that I could "cash at any dwarven bank". So I replayed it, building a dwarf guild, and then I did get the reward. But I haven't been able to complete the mission.
Did anyone else have this problem? Am I playing a different version?
 
Three rogues guilds and a marketplace first, then destroy the rogues den to the left, and build a rangers guild and upgrade a bit. Build a blacksmith and get the sword, leather armor and bow.
Explore to the NE as soon as possible after this, then put a 500 on the rogues den up there and another 500 escort flag on the caravan. While it`s moving build a tower next to the trading post and guard the trading post with another 500 flag. When the caravan reaches the exit you`ll get another trading post. Do the same there with a tower, or maybe two, and a guard flag on the trading post.
Explore NW to get the third trading post, defend it like the two others and build tower, explore east for the third rogues den. Finally scout SW for the last trading post and the last rogues den.
With three towers defending the town and 100 attack flags on the elementals coming in in later stages you should be fine. Rogues stun them and are really good on this stage. I finished it with seven days left doing it like this.