I’m not a min/max player — I focus on roleplaying, although I consider myself an experienced player (I've played lots of PDX games over the years).
So I tried the Life-Seeded origin for the first time and combined it with Idyllic Bloom (for hive minds) and the Ascetic civic.
My species is a plant-based hive mind with the Invasive Species trait and four negative traits: Slow Learners, Weak, Sedentary, and Repugnant.
The idea is a forest hive-mind species that grows on a planet until it “gaiaforms” the world, then tries to colonize other planets while stacking adaptability bonuses and rushing terraforming techs to speed up Gaia Seeder construction. My goal is to create as many Gaia Worlds as possible.
To my surprise, I didn’t get a Gaia Seeder on my capital (even though it clearly matches my species' preferred habitat). Even more surprising, I’m able to build Gaia Seeders on any colonized planet — even tomb worlds — despite not having researched any terraforming technology.
According to the wiki: “Empires whose primary species has a special habitability trait (such as Gaia World Preference) do not recognize any regular planet as matching their climate preference.”
So I wasn’t expecting to be able to build Gaia Seeders at all until I had researched Ecological Adaptation, unless I got to colonize another gaia world.
I’m not sure what I’m missing. The way the game is working actually benefits me, but I want to understand the rules. It is happening the opposite I hoped for
So I tried the Life-Seeded origin for the first time and combined it with Idyllic Bloom (for hive minds) and the Ascetic civic.
My species is a plant-based hive mind with the Invasive Species trait and four negative traits: Slow Learners, Weak, Sedentary, and Repugnant.
The idea is a forest hive-mind species that grows on a planet until it “gaiaforms” the world, then tries to colonize other planets while stacking adaptability bonuses and rushing terraforming techs to speed up Gaia Seeder construction. My goal is to create as many Gaia Worlds as possible.
To my surprise, I didn’t get a Gaia Seeder on my capital (even though it clearly matches my species' preferred habitat). Even more surprising, I’m able to build Gaia Seeders on any colonized planet — even tomb worlds — despite not having researched any terraforming technology.
According to the wiki: “Empires whose primary species has a special habitability trait (such as Gaia World Preference) do not recognize any regular planet as matching their climate preference.”
So I wasn’t expecting to be able to build Gaia Seeders at all until I had researched Ecological Adaptation, unless I got to colonize another gaia world.
I’m not sure what I’m missing. The way the game is working actually benefits me, but I want to understand the rules. It is happening the opposite I hoped for