So I'm trying to make a mod where a council member with stats over 13 count towards their effectiveness if their liege is the player character, and different values based on if the player character is a count, duke, king, or emperor.
Well, all council members are ai = yes, even the player character's council. So its really more about the council member's liege, when a job is being performed, is the council member's liege 'ai = no'.
I do not know how to write this.
Also if anyone has any documentation for how CKII's scripting language works PLEASE share it w/ me. I'm trying things based on assumptions I'm making from reading paradox's code, which is very confusing compared to any other language.
Well, all council members are ai = yes, even the player character's council. So its really more about the council member's liege, when a job is being performed, is the council member's liege 'ai = no'.
I do not know how to write this.
Also if anyone has any documentation for how CKII's scripting language works PLEASE share it w/ me. I'm trying things based on assumptions I'm making from reading paradox's code, which is very confusing compared to any other language.