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H4shX

Second Lieutenant
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Aug 12, 2014
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Hey

Okay I went into Maya (as using the default Human Animations created alot of issues i.e. Human Hair showing)

I am following the tutorial found in the Wiki

Anyway if someone knows Maya well, can you tell me after you make the Skeleton Joint and the Root 1, etc.

" create a Phong shader in the menu to your left. Assign the texture to the diffuse channel and assign a black texture to the normalmap and specular map channels. You can do this by assigning a file and never adding an actual texture. Assign the new material to the newly created plane. If your texture isn’t a perfect square you will need to go to the UV Editor and move the UV edge to the texture edge."

I created the Phong Shader, but how do I do the rest? lol

The tutorial is not 100% clear,

Thanks in advance:)