• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(129533)

First Lieutenant
Dec 24, 2008
217
0
Okey, is this right then? Hope so...well whatever I have made an event-document for a country that previously didn't have any events, and it won't work in-game...
There might be as simple as that I have made something wrong with the event-document itself, but besides that, what are you supposed to do?
In the "db\events.txt" I have laid in event = "aoi\db\events\major_u16.txt"...so yeah, maybe it's because I'm using the AoI mod that it won't work, or I've forgotten something, please help me someone.
 
You have to add event = "aoi\db\events\major_u16.txt" in events.txt of AoI but this won't work with existing savefiles. In this case, you have to edit the event section of the savefile and add the same line too.
 
Okey, but if I don't have any savefiles, I start a completely new game, and the events still don't kick in?
 
Thanks. However, the event document that I have made alone I would very much want someone to look at...as far as I can tell it looks good, but since I'm a rookie (if even that) I am unable to see whether it is completely right.
I am also unable to determine if I can upload that document here :) I see no such thing but perhaps I just haven't located it.
Also, the thing you proposed, about laying in event = "aoietc etc." I have already done.
 
Thanks. However, the event document that I have made alone I would very much want someone to look at...as far as I can tell it looks good, but since I'm a rookie (if even that) I am unable to see whether it is completely right.
You could try the online event parser (found through the Various useful tools and resources thread).

I am also unable to determine if I can upload that document here :) I see no such thing but perhaps I just haven't located it.
You can't post attachments, but you could post an event or two from the file.
 
Thanks Michael :D I'll try that. And thank you Yodamaster for...just being kind. It's always nice to meet nice people.
 
#The Creation of a Cuban professional army#
event = {
id = 200008
random = no
country = U16
name = "The Need of a Professional Army"
desc = "Cuba is in need of a strong army in order to survive against the major powers of Spain and USA. My lord, how should we act?"
style = 5

date = { day = 2 month = may year = 1861 }
offset = 150
deathdate = { day = 4 month = june year = 1862 }

action_a ={
name = "Create Professional Army"
command = { type = domestic which = QUALITY value = 2 }
command = { type = domestic which = OFFENSIVE value = 1 }
command = { type = stability value = 1 }
command = { type = infantry which = -2 value = 25000 }
command = { type = cavalry which = -2 value = 10000 }
command = { type = artillery which = -2 value = 50 }
}

action_b ={
name = "Rely on farmer militias"
command = { type = domestic which = QUALITY value = -1 }
command = { type = domestic which = OFFENSIVE value = -2 }
command = { type = stability value = -1 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
}

action_c ={
name = "Call for the patriots!"
command = { type = domestic which = QUALITY value = -2 }
command = { type = domestic which = SERFDOM value = -2 }
command = { type = stability value = 2 }
command = { type = provincemanpower which = -1 value = 3 }
command = { type = provincemanpower which = -1 value = 3 }
command = { type = provincemanpower which = -1 value = 3 }
}

}

#Taxes, taxes, taxes.#
event = {

id = 200009
date = { day = 1 month = january year = 1862 }
offset = 360
deathdate = { day = 2 month = february year = 1865 }
random = no
country = U16
name = "Taxes!"
desc = "My lord, if we are going to get a functional economy, we must increase taxes from in the provines we own. Otherwise, we will not survive this as a nation."
style = 5

action_a ={
name = "Increase taxes"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = 2 }
command = { type = provincetax which = -1 value = 2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}

action_b ={
name = "Lower them instead..."
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = domestic which = INNOVATIVE value = -1 }
command = { type = domestic which = SERFDOM value = -3 }
command = { type = domestic which = ARISTOCRACY value = -3 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincetax which = -1 value = -2 }
}

action_c ={
name = "Don't do anything..."
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = provincetax which = -1 value = 4 }
command = { type = desertion which = -1 value = 10000}
command = { type = desertion which = -1 value = 10000}
command = { type = desertion which = -1 value = 10000}
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 64 value = 2 }
}

}

Okey here's the first two events...don't know if they fit onto this page, it seems like some parts of it starts at a new row :S Well, well, you get the picture, and all the rest events look the same, but they have different "commands".