In my GC (playing as Thüringen, I'm in the 1740's now) I noticed the following:
1. Austria, very succesful on its own, having swallowed Bohemia, Hungary and large chunks of the Balkan, being one of the biggest powers in Europe, then gets vassalized by England and agrees to be diplomatically annexed some time later. Seems strange to me that a country, other than by inheritance, would agree to vassalisation/annexation as long as it can hold its own against its enemies, has no serious stability problems etc. Doesn't seem to be very historic either.
2. Great powers seem to be relatively uninterested in building naval forces in the game, after the bulk of discovery has been done. Ship numbers for all countries that traditionally dominated the seas and oceans are declining steadily, except for Holland. Together with a very succesful Russia and a bunch of Italian minors they rule the waves. Seems like the English AI is seriously lacking courage here, while their naval tech is obviously a little behind in my game, this should be more than offset by their superior set of admirals available? Seems more like waving the rules than ruling the waves to me.
The lack of naval transport hampers English overseas war efforts greatly, they declared war on Japan at one stage, but never managed to get any soldiers over there. Moreover it seems that some countries put too much emphasis on building ships. What would the pope (without an overseas empire) want with a mighty fleet of 70 ships, if his most likely enemies are just a few days travel on foot, but he hasn't got much of an army to fight them with. This is just an example ofcourse, the same argument goes to some extent for Russia and other Italian minors.
3. Genua declares a war on England that it has no hope of winning, having no allies. It still has only the two original provinces.
Seems like a very unwise decision of the AI to declare this war.
4. Hansa (allied with England) gets involved in this war. It has only one province left at that time, has great naval and army tech, but all the AI does is building extra army units that suffer attrition losses because the province can't feed them all and then the AI decides to build some more troops.
It never tried to build some more ships and transport them to enemy territory.
In my view this is clearly a bug. No countries' AI should build troops in a province that already supports the maximum number of (friendly) troops.
5. The AI for England seems in need of a little tweaking here and there too.
This war with Genua has been going on for a very long period, and the AI doesn't make a real effort to end it. It keeps sending small armies into Genua's main province that bleed on the cities walls but cannot conquer the city. Revolts pop up everywhere in the former Autrian empire, but the English AI does not make any effort to suppress them.
No troops can be sent to Corsica because of lacking naval transport capacity. Strange AI conduct, very strange.
greetings, Oranje
1. Austria, very succesful on its own, having swallowed Bohemia, Hungary and large chunks of the Balkan, being one of the biggest powers in Europe, then gets vassalized by England and agrees to be diplomatically annexed some time later. Seems strange to me that a country, other than by inheritance, would agree to vassalisation/annexation as long as it can hold its own against its enemies, has no serious stability problems etc. Doesn't seem to be very historic either.
2. Great powers seem to be relatively uninterested in building naval forces in the game, after the bulk of discovery has been done. Ship numbers for all countries that traditionally dominated the seas and oceans are declining steadily, except for Holland. Together with a very succesful Russia and a bunch of Italian minors they rule the waves. Seems like the English AI is seriously lacking courage here, while their naval tech is obviously a little behind in my game, this should be more than offset by their superior set of admirals available? Seems more like waving the rules than ruling the waves to me.
The lack of naval transport hampers English overseas war efforts greatly, they declared war on Japan at one stage, but never managed to get any soldiers over there. Moreover it seems that some countries put too much emphasis on building ships. What would the pope (without an overseas empire) want with a mighty fleet of 70 ships, if his most likely enemies are just a few days travel on foot, but he hasn't got much of an army to fight them with. This is just an example ofcourse, the same argument goes to some extent for Russia and other Italian minors.
3. Genua declares a war on England that it has no hope of winning, having no allies. It still has only the two original provinces.
Seems like a very unwise decision of the AI to declare this war.
4. Hansa (allied with England) gets involved in this war. It has only one province left at that time, has great naval and army tech, but all the AI does is building extra army units that suffer attrition losses because the province can't feed them all and then the AI decides to build some more troops.
It never tried to build some more ships and transport them to enemy territory.
In my view this is clearly a bug. No countries' AI should build troops in a province that already supports the maximum number of (friendly) troops.
5. The AI for England seems in need of a little tweaking here and there too.
This war with Genua has been going on for a very long period, and the AI doesn't make a real effort to end it. It keeps sending small armies into Genua's main province that bleed on the cities walls but cannot conquer the city. Revolts pop up everywhere in the former Autrian empire, but the English AI does not make any effort to suppress them.
No troops can be sent to Corsica because of lacking naval transport capacity. Strange AI conduct, very strange.
greetings, Oranje