• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lenny

Field Marshal
84 Badges
May 4, 2004
2.754
1
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
One trigger condition of provevent 1087, "The flock returns to the fold!", requires that the province in question does not have the realm religion.
Code:
##################################
# The flock returns to the fold! #
##################################

province_event = {
	id = 1087

	picture = "event_religion"

	trigger = {
		[b]condition = {
			type = not
			value = {
				type = same_religion
			}
		}[/b]
		condition = {
			type = has_province_effect
			value = { heretic = yes }
		}
	}

	mean_time_to_happen = {
		months = 240

		modifier = {
			condition = { type = trait value = just }
			factor = 0.8
		}
	}
	action_a = {
		effect = { type = remove_province_effect value = heretic }
	}
}

I find that quite counterintuitive, as heresy is ended in the conversion events anyway and I do not really care about heretics from another religion. So, is this WAD or should it be change so that the event fires for same religion provinces?
Code:
##################################
# The flock returns to the fold! #
##################################

province_event = {
	id = 1087

	picture = "event_religion"

	trigger = {
		[b]condition = {
			type = same_religion
		}[/b]
		condition = {
			type = has_province_effect
			value = { heretic = yes }
		}
	}

	mean_time_to_happen = {
		months = 240

		modifier = {
			condition = { type = trait value = just }
			factor = 0.8
		}
	}
	action_a = {
		effect = { type = remove_province_effect value = heretic }
	}
}
 
Upvote 0
Heresy events could be greatly improve as a whole anyway... ;)

Cat