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hi

toyed around with that myself yesterday, no idea if it works but it seems so:

ok first you need to mod the country.incs (i did that for GER/Berlin/ID = 300 as example)

there u have those thingies which modify provinces, eg airfields and all that. there u add
air_base = { size = 4 current_size = 4 }
naval_base = { size = 10 current_size = 10 }
} # Rostock
province = { id = 298 anti_air = 2 } # Magdeburg
province =
{ id = 300
anti_air = 2
air_base = { size = 10 current_size = 10 }
province_revoltrisk = 20
} # Berlin
province = { id = 302 synthetic_oil = 1 } # Stettin
province = { id = 304 supplypool = 100 } # Elbing

(thats from the 36 germany .inc)

well i did not see anything in game butt save and watched the save game:

current_size = 1.0000
}
}

province = {
id = 300
points = 30
province_revoltrisk = 20.0000
province_effectivity = 1.1900
ic = {
type = ic
location = 300
size = 19.0000
current_size = 19.0000
}
anti_air = {
type = flak
location = 300
size = 2.0000
current_size = 2.0010
}
infra = {
type = infrastructure
location = 300
size = 1.0000
current_size = 1.0000
}
air_base = {
type = air_base
location = 300
size = 10.0000
current_size = 10.0000
}
}

province = {

so at least i get no error reports and no crashes and the game seems to recognize that somehow.

i think you can also export other modifiers from the save game to eg the inc files
 
Thanks. :)
I'll try that in a non-national province later. Since Germany is very authoritarian, her sliders might suppress the partisan activity entirely in a national province.

EDIT: Works perfect.
 
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