It sure would be awesome to allow for hiveminds. Both from the start (Trait) or maybe something borg-like that converts people of other species? Lots of things that could be done here.....
- 9
Paradox has already stated that a "Hive Mind" would have to exist so far outside the current mechanics and balance that it could never be a part of the base game and would require its own dedicated DLC.
Here's the thing: the majority of mods that give access to a "Hive Mind" do so by making it completely abolish Ethics drift. That's what people usually seem to want when they talk about it. And, moreso now with the upcoming 1.5 changes, Ethics and the effects of their divergence is a core part of the game.That seems a bit odd. I mean im not questioning the software engineering, but it seems to me that "hivemind" govt type is as simple as a penalty to research traded off with a boost to industry and a - in ethics divergence.
*shrug*
Here's the thing: the majority of mods that give access to a "Hive Mind" do so by making it completely abolish Ethics drift. That's what people usually seem to want when they talk about it. And, moreso now with the upcoming 1.5 changes, Ethics and the effects of their divergence is a core part of the game.
A feature that cuts out major chunks of content and the balance that comes with them cannot be a core part of the game. For instance- without kludgework "obvious excuse" answers like "They're different sub-personalities", how do you explain the Leader mechanic for a species that has a single mind?
Here's the thing: the majority of mods that give access to a "Hive Mind" do so by making it completely abolish Ethics drift. That's what people usually seem to want when they talk about it. And, moreso now with the upcoming 1.5 changes, Ethics and the effects of their divergence is a core part of the game.
A feature that cuts out major chunks of content and the balance that comes with them cannot be a core part of the game. For instance- without kludgework "obvious excuse" answers like "They're different sub-personalities", how do you explain the Leader mechanic for a species that has a single mind?
That seems a bit odd. I mean im not questioning the software engineering, but it seems to me that "hivemind" govt type is as simple as a penalty to research traded off with a boost to industry and a - in ethics divergence.
*shrug*
The comment on "Hive minds will have to be a DLC" was itself something by Wiz in a fairly recent Dev Diary thread- I think possibly even the one about the new Ethics system.However. We stand upon the precipice of getting Dyson Spheres, which the original developers of the game (I.e. Henrik) specifically stated early on they felt would be overpowered. So, new project leads have different views. (nothing against Wiz - he's doing a great job)
Also bear in mind that the usual interpretation of hive minds has them as not integrating well into other empires, which means it has to be considered how conquest and integration of hive mind planets works.
Also bear in mind that the usual interpretation of hive minds has them as not integrating well into other empires, which means it has to be considered how conquest and integration of hive mind planets works.
I don't get the interest in Hive Minds. They're a boring overused trope, and what people seem to want from them is to not have to play the game.
I don't get the interest in Hive Minds. They're a boring overused trope, and what people seem to want from them is to not have to play the game.
I don't get the interest in Hive Minds. They're a boring overused trope, and what people seem to want from them is to not have to play the game.