Hive Mind government now officially confirmed.![]()
If that honeycomb symbol means what I think it does, looks like Hive Minds won't (just) be some advanced government type.

Now I'm seriously considering a Zerg playthrough.
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Hive Mind government now officially confirmed.![]()
If that honeycomb symbol means what I think it does, looks like Hive Minds won't (just) be some advanced government type.
hypeHive Mind government now officially confirmed.
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Now I'm seriously considering a Zerg playthrough.
I'd use something like the wormhole radius system - have psychic link break the further a planet/fleet is from the Central Control Hivemind, and have networks which expand that range, with the issue being that you get rapid ethics divergence, rebellion risk, reduced production on planets, and fleets lose speed and power, giving you an incentive to keep a strong link, while also giving your opponents a target to hit to knock you out - it would make you very strong, but losing a networking node might end up with you losing an entire sector. But that's just my thoughts on how to implement a mechanic they already have.
I love all the hate early on in the thread how this just wasn't going to be possible. /snark.
I contributed to that. I was expecting mediocrity.
Hive Mind
Prerequisites: Fanatic Collectivist, NOT Pacifist/Fanatic Pacifist, has the "Conformist" Trait.
Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population.
Characteristics:
- Conqueror – Conquer planets from other empires.
- Dominator – Invade primitives.
- Opportunist – Attack someone already embroiled in war.
- Propagator – Only get aggressive once boxed in.
- Purger – Purge alien pops.
- Slaver – Enslave pops.
I think there's a difference between total and unconditional obedience to the collective, than access to other people's heads.And once you start networking everyone's brains with cybernetic implants, you're going beyond a mere hivemind to basically giving everyone 24/7 subconscious google access.
It's vague enough that it could go a few ways- I've used "Conformist" for species I conceived of as flock-based; everyone is still an individual, but group consensus is important and most decisions are made in a group, often with no clear "leader" behind them.Am I the only one who thought that the Conformists trait was a simple way of representing a naturally hivemind species? Especially since it's more likely to be a biological train than an artificial construct.
And what do you think of the end result?
Looks like I was absolutely correct about the 'mutual purge' relationship of hiveminded population and non-hiveminded population.
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That trait is rapid breederHive Mind is a government, ethics and trait:
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From what we've seen so far, a hive mind doesn't *really* have a ruler, it is just an undying entity named the same as the species itself.I was curious about the 'immortal ruler' thing for hivemind. That's gonna be a spicey situation if they get a negative trait, though some might not matter mechanically aka substance abuser, but man the head canon lol. *remembers that episode of rick and morty*
Admittedly im more curious about if they mean that the ruler doesn't die from 'natural causes' ie, they can still be murdered in many numerous ways by someone exterminating your society. Or if that means per fluff the unkillable immortal hive mind is just captured by its conquerors and gives some kind of bonus, like a forced 'Research agreement' of any techs the hive mind had that the capture is researching as they probe it for information literally and figuratively. Or maybe they give a discount on the 'biological ascenion' path or become a 'special materials' that sits in your list 'Captured Hive mind'.
I believe he was talking about the last trait to the right.That trait is rapid breeder
I don't understand the last part of the tooltip. What's the point of genetically modifying to become hive minded if you are already a hive mind? Is this hinting at a possibility that hive mind society can be created during the game or be free from it and become it once more?Looks like I was absolutely correct about the 'mutual purge' relationship of hiveminded population and non-hiveminded population.
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Presumably it means modifying OTHER species so that they can be assimilated without being eaten.I don't understand the last part of the tooltip. What's the point of genetically modifying to become hive minded if you are already a hive mind? Is this hinting at a possibility that hive mind society can be created during the game or be free from it and become it once more?