For HoI3 I'd like to see an enhanced leadership/trait system.
Proposals:
1. Attach major generals to divisions. Likewise, attach rear admirals to ships and major generals to air units (similar to the way brigades work now). Attach LtGens, Generals and Field Marshals (and naval equivalents) to higher headquarters (groups of 2+ divisions as normal). This way a Corps Commander lieutenant general can still have overall command of three divisions, with no commander penalty, and he can have three junior officers underneath them who provide leadership effects to their respective divisions.
2. Provide career, combat and personality traits. Career traits are backgrounds of the officers (what they were professionally trained in - every officer should have one), combat traits are specific skill sets that officers acquire over their careers (some officers may not warrant this trait), and personality traits are exactly what they sound like (again, not all officers may warrant this if they had no outstanding personality traits).
Career traits -career backgrounds of the officers (what they were professionally trained in - every officer should have one). Bonuses are relatively small because nearly all general officers are somewhat cross trained during their career, though the majority of their time is spent in their specific field of specialty.
Army
Infantryman (5% combat bonus to infantry divisions)
Cavalryman (5% bonus to cavalry divisions, 3% bonus to tank divisions)
Tanker (5% combat bonus to tank divisions)
Artilleryman (2.5% combat bonus to any division)
Engineer (5% defense bonus to any division)
Logistician (5% bonus to ESE to any division)
Commando (5% bonus to airborne/marine/mountain divisions)
Staff Officer (5% bonus to org levels)
Navy
Gunner (5% combat bonus to heavy cruisers/battleships/battlecruisers)
Aviator (5% combat bonus to carriers)
Submariner (5% combat bonus to subs)
Engineer (5% speed/5% range bonus)
Navigator (10% range bonus)
Tin Can Sailor (5% combat bonus for destroyers/light cruisers)
Staff Officer (5% bonus to org levels)
Air Force
Fighter Pilot (5% combat bonus to interceptors)
Bomber Pilot (5% combat bonus to tac/strat bombers)
Attack Pilot (2.5% combat bonus to multirole fighter and CAS)
Patrol Pilot (5% combat bonus to NAV)
Staff Officer (5% org bonus)
Combat Traits - specific skill sets that officers acquire over their careers. For example, some officers may believe that speed and unpredictability is essential in warfare, so they get a maneuverist bonus. Other officers may believe that it’s more important to destroy the enemy, so they get an attritionist bonus. Some more mundane officers may not have any combat traits. Because Combat Traits are skills acquired over a career, an officer can obtain these traits via combat as well as having them pre-assigned to specific leaders.
Army
Attritionist (5% soft attack bonus)
Maneuverist (5% speed bonus)
Defender (5% defense bonus)
Attacker (5% attack bonus)
Trickster (5% combat bonus)
Brilliant (10% combat bonus - rare)
Scout (5% detection bonus)
Assaulter (10% combat bonus vs. fortifications)
Winter Warrior (10% combat bonus in winter)
Jungle Rat (10% combat bonus in jungles)
Mountaineer (10% combat bonus in mountains and hills)
Desert Fox (10% combat bonus in mountains)
Ranger (10% combat bonus in forests)
Amphibian (10% combat bonus for amphibious assaults)
City Buster (10% combat bonus in cities)
Counter-Attacker (increased chance of counterattack combat event)
Assaulter (Increased Chance for Assault combat event)
Encircler (Increased Chance for Encirclement combat event)
Ambusher (Increased Chance for Ambush combat event)
Disciplined (Increased Chance for Delay combat event)
Hedgehog (Increased Chance for Tactical Withdrawal combat event)
Blitzer (Increased Chance for Breakthrough combat event)
Navy
Spotter (increases chances of detecting enemy units)
Sea Wolf (increases convoy attack efficiency – cruisers/battlecruisers/submarines)
Blockade Runner (decreases chances of being detected)
Superior Tactician (5% combat bonus)
Littoral Fighter (10% combat bonus in shallow water)
Night Fighter (10% combat bonus at night)
Air Force
Spotter (increases chances of detecting enemy units)
Superior Tactician (10% combat bonus vs air units)
Night Flyer (10% combat bonus at night)
Mud Mover (10% tactical bombing bonus)
Carpet Bomber (10% strategic bombing bonus)
Fleet Destroyer (10% naval attack bonus)
Personality Traits – These traits reflect the personality of officers, which historically had a significant impact during war. Personality traits can be positive or negative (or both) and reflect the influence a leader has over his staff and his subordinates. Some leaders can inspire others to greatness, some leaders can drag their units down with them or paralyze them with ineptitude or fear. Personality traits may very rarely be obtained via combat or over time (event driven?)
These are taken directly from Victoria. Traits are either the same as Vicky or adapted to HoI3.
war_college
engineer
armchair_general
bureaucrat_speed
generals_aide
amateur
madman
aristocrat
drillmaster
butcher
exranker
adventurer
debutante
colonial
disgraced
priest
rising_star
politician
poet
cartographer
professor
old_school
eccentric_genius
gifted_administrator
innovative_tactician
expert_raider
natural_born_leader
megalomaniac
hated
cursed_luck
clueless
diplomat
powerful_friends
immoral
womanizer
warmonger
corrupt
bootlicker
sycophant
toady
yesman
brownnoser
spoiled
school_of_defense
school_of_offense
school_of_the_bayonet
school_of_firepower
artillerist
uncommonly_young
sucker
sad_sack
unfit
unqualified
pawn
elderly
incompetent
aggressive
relentless
active
earnest
persistant
balanced
cautious
coolminded
inspiring
gallant
arrogant
vainglorious
brutish
bigoted
impetuous
polite
tactful
diplomatic
glory_hound
vicious
hellbent
deeply_religious
imperious
choleric
fanatic
irate
wrathful
calm
reserved
harsh
merciless
implacable
careful
meticulous
openminded
charismatic
impulsive
intuitive
resourceful
romantic
brash
daring
soldierly
disciplined
unflinching
bold
audacious
heroic
stout
stalwart
stouthearted
steadfast
chivalrous
ballsy
aweless
dauntless
confident
manful
doughty
gutsy
spirited
resolute
defiant
able
competent
expert
smart
intelligent
brilliant
sharp
keen
clever
skilled
efficient
au_fait
indifferent
mediocre
lackluster
timid
chickenhearted
lilylivered
soft
spineless
unmanly
yellow
pusillanimous
coward
craven
bastard
shirker
scared
maladroit
undisciplined
incapable
inept
inefficient
perverse
unruly
disorderly
careless
wretched
pisspoor
unsound
strange
shrinking_violet
Proposals:
1. Attach major generals to divisions. Likewise, attach rear admirals to ships and major generals to air units (similar to the way brigades work now). Attach LtGens, Generals and Field Marshals (and naval equivalents) to higher headquarters (groups of 2+ divisions as normal). This way a Corps Commander lieutenant general can still have overall command of three divisions, with no commander penalty, and he can have three junior officers underneath them who provide leadership effects to their respective divisions.
2. Provide career, combat and personality traits. Career traits are backgrounds of the officers (what they were professionally trained in - every officer should have one), combat traits are specific skill sets that officers acquire over their careers (some officers may not warrant this trait), and personality traits are exactly what they sound like (again, not all officers may warrant this if they had no outstanding personality traits).
Career traits -career backgrounds of the officers (what they were professionally trained in - every officer should have one). Bonuses are relatively small because nearly all general officers are somewhat cross trained during their career, though the majority of their time is spent in their specific field of specialty.
Army
Infantryman (5% combat bonus to infantry divisions)
Cavalryman (5% bonus to cavalry divisions, 3% bonus to tank divisions)
Tanker (5% combat bonus to tank divisions)
Artilleryman (2.5% combat bonus to any division)
Engineer (5% defense bonus to any division)
Logistician (5% bonus to ESE to any division)
Commando (5% bonus to airborne/marine/mountain divisions)
Staff Officer (5% bonus to org levels)
Navy
Gunner (5% combat bonus to heavy cruisers/battleships/battlecruisers)
Aviator (5% combat bonus to carriers)
Submariner (5% combat bonus to subs)
Engineer (5% speed/5% range bonus)
Navigator (10% range bonus)
Tin Can Sailor (5% combat bonus for destroyers/light cruisers)
Staff Officer (5% bonus to org levels)
Air Force
Fighter Pilot (5% combat bonus to interceptors)
Bomber Pilot (5% combat bonus to tac/strat bombers)
Attack Pilot (2.5% combat bonus to multirole fighter and CAS)
Patrol Pilot (5% combat bonus to NAV)
Staff Officer (5% org bonus)
Combat Traits - specific skill sets that officers acquire over their careers. For example, some officers may believe that speed and unpredictability is essential in warfare, so they get a maneuverist bonus. Other officers may believe that it’s more important to destroy the enemy, so they get an attritionist bonus. Some more mundane officers may not have any combat traits. Because Combat Traits are skills acquired over a career, an officer can obtain these traits via combat as well as having them pre-assigned to specific leaders.
Army
Attritionist (5% soft attack bonus)
Maneuverist (5% speed bonus)
Defender (5% defense bonus)
Attacker (5% attack bonus)
Trickster (5% combat bonus)
Brilliant (10% combat bonus - rare)
Scout (5% detection bonus)
Assaulter (10% combat bonus vs. fortifications)
Winter Warrior (10% combat bonus in winter)
Jungle Rat (10% combat bonus in jungles)
Mountaineer (10% combat bonus in mountains and hills)
Desert Fox (10% combat bonus in mountains)
Ranger (10% combat bonus in forests)
Amphibian (10% combat bonus for amphibious assaults)
City Buster (10% combat bonus in cities)
Counter-Attacker (increased chance of counterattack combat event)
Assaulter (Increased Chance for Assault combat event)
Encircler (Increased Chance for Encirclement combat event)
Ambusher (Increased Chance for Ambush combat event)
Disciplined (Increased Chance for Delay combat event)
Hedgehog (Increased Chance for Tactical Withdrawal combat event)
Blitzer (Increased Chance for Breakthrough combat event)
Navy
Spotter (increases chances of detecting enemy units)
Sea Wolf (increases convoy attack efficiency – cruisers/battlecruisers/submarines)
Blockade Runner (decreases chances of being detected)
Superior Tactician (5% combat bonus)
Littoral Fighter (10% combat bonus in shallow water)
Night Fighter (10% combat bonus at night)
Air Force
Spotter (increases chances of detecting enemy units)
Superior Tactician (10% combat bonus vs air units)
Night Flyer (10% combat bonus at night)
Mud Mover (10% tactical bombing bonus)
Carpet Bomber (10% strategic bombing bonus)
Fleet Destroyer (10% naval attack bonus)
Personality Traits – These traits reflect the personality of officers, which historically had a significant impact during war. Personality traits can be positive or negative (or both) and reflect the influence a leader has over his staff and his subordinates. Some leaders can inspire others to greatness, some leaders can drag their units down with them or paralyze them with ineptitude or fear. Personality traits may very rarely be obtained via combat or over time (event driven?)
These are taken directly from Victoria. Traits are either the same as Vicky or adapted to HoI3.
war_college
engineer
armchair_general
bureaucrat_speed
generals_aide
amateur
madman
aristocrat
drillmaster
butcher
exranker
adventurer
debutante
colonial
disgraced
priest
rising_star
politician
poet
cartographer
professor
old_school
eccentric_genius
gifted_administrator
innovative_tactician
expert_raider
natural_born_leader
megalomaniac
hated
cursed_luck
clueless
diplomat
powerful_friends
immoral
womanizer
warmonger
corrupt
bootlicker
sycophant
toady
yesman
brownnoser
spoiled
school_of_defense
school_of_offense
school_of_the_bayonet
school_of_firepower
artillerist
uncommonly_young
sucker
sad_sack
unfit
unqualified
pawn
elderly
incompetent
aggressive
relentless
active
earnest
persistant
balanced
cautious
coolminded
inspiring
gallant
arrogant
vainglorious
brutish
bigoted
impetuous
polite
tactful
diplomatic
glory_hound
vicious
hellbent
deeply_religious
imperious
choleric
fanatic
irate
wrathful
calm
reserved
harsh
merciless
implacable
careful
meticulous
openminded
charismatic
impulsive
intuitive
resourceful
romantic
brash
daring
soldierly
disciplined
unflinching
bold
audacious
heroic
stout
stalwart
stouthearted
steadfast
chivalrous
ballsy
aweless
dauntless
confident
manful
doughty
gutsy
spirited
resolute
defiant
able
competent
expert
smart
intelligent
brilliant
sharp
keen
clever
skilled
efficient
au_fait
indifferent
mediocre
lackluster
timid
chickenhearted
lilylivered
soft
spineless
unmanly
yellow
pusillanimous
coward
craven
bastard
shirker
scared
maladroit
undisciplined
incapable
inept
inefficient
perverse
unruly
disorderly
careless
wretched
pisspoor
unsound
strange
shrinking_violet
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