1) Here's the real situation:
I think the most probable cause for another world war or a war in general is that we're running short (not running out) on oil. The war in Iraq was only the beginning of that. The US would have also taken Iran's natural gas reserves (second largest in the world) if they hadn't had so much trouble in Iraq.
With Nato and Shanghai Organisation for Cooperation there are two big blocks that need the middle eastern and central asian oil/gas to fuel their economies. The time when it was enough for all of us are ending now, thats why the price of oil is rising fast. We want more oil, while there will be even LESS in the future, according to a geological theory, which is more and more accepted:
http://en.wikipedia.org/wiki/Peak_oil
2) Here's what I propose for HoI3 to rebuild that situation in the game:
Oil & Economy:
A modern Day Scenario, which starts with the invasion of Iraq, just like the already existing MDS. But the role of Oil should be more realistic, not only to fuel the war machinery itself. You should have a slider setting how much of your oil you'll give your people (the rest will be reserved for the military, like it is in the game already). If you don't give them enough oil, your IC will be decreased, and you'll also get an increasing dissent.
There should be research projects which reduce the needed amount of oil.
Infrastructure would be best divided into two numbers: First that runs on oil, like roads, and secondly that which uses electricity like electric trains. The combination of those should also determine how much oil the country needs, so for example the US will obviously need a lot.
Oil Production:
Oil production shouldn't be constant, but it should change, like it will change in reality to. For the US, and the North sea that will mean a soon decline, later for Russia and the middle east. In some regions the Oil production would increase a bit, like Alberta in Canada or Angola. Since natural Gas Reserves can be liquified and used like oil, the can practically treated like oil in a modern day scenario. For the game that would mean an increase in oil production in Iran and Central Asia (Yeah, that's why this region is so important in policy).
Another thing is coal liquification to replace a bit oil. This was used by the Nazis in WW2. The game could offer to bild these plants as province inprovements. But the can't fully solve the problem, since coal is limited as well (but nut as scare as oil).
3) Why I think that would be fun to play:
-It's the real game, that the bad guys like Dick Cheney are playing.
-In the game it would be essential to control enough oil, to maintain the full IC and polical stability. But as the sum of the oil supplies slowly starts to decline slowly from ~2012 on, most planes and tanks would only be useful if you control more of the oil, than "your share". So if you can disconnect the enemy from it's oil, it basically kicks him back to the stoneage slowly: His IC declines, his IC needs to be used more for the consumer because they get angry about having no gas, and if you hold him long enough from his oil, even his military gets paralysed.
I think the most probable cause for another world war or a war in general is that we're running short (not running out) on oil. The war in Iraq was only the beginning of that. The US would have also taken Iran's natural gas reserves (second largest in the world) if they hadn't had so much trouble in Iraq.
With Nato and Shanghai Organisation for Cooperation there are two big blocks that need the middle eastern and central asian oil/gas to fuel their economies. The time when it was enough for all of us are ending now, thats why the price of oil is rising fast. We want more oil, while there will be even LESS in the future, according to a geological theory, which is more and more accepted:
http://en.wikipedia.org/wiki/Peak_oil
2) Here's what I propose for HoI3 to rebuild that situation in the game:
Oil & Economy:
A modern Day Scenario, which starts with the invasion of Iraq, just like the already existing MDS. But the role of Oil should be more realistic, not only to fuel the war machinery itself. You should have a slider setting how much of your oil you'll give your people (the rest will be reserved for the military, like it is in the game already). If you don't give them enough oil, your IC will be decreased, and you'll also get an increasing dissent.
There should be research projects which reduce the needed amount of oil.
Infrastructure would be best divided into two numbers: First that runs on oil, like roads, and secondly that which uses electricity like electric trains. The combination of those should also determine how much oil the country needs, so for example the US will obviously need a lot.
Oil Production:
Oil production shouldn't be constant, but it should change, like it will change in reality to. For the US, and the North sea that will mean a soon decline, later for Russia and the middle east. In some regions the Oil production would increase a bit, like Alberta in Canada or Angola. Since natural Gas Reserves can be liquified and used like oil, the can practically treated like oil in a modern day scenario. For the game that would mean an increase in oil production in Iran and Central Asia (Yeah, that's why this region is so important in policy).
Another thing is coal liquification to replace a bit oil. This was used by the Nazis in WW2. The game could offer to bild these plants as province inprovements. But the can't fully solve the problem, since coal is limited as well (but nut as scare as oil).
3) Why I think that would be fun to play:
-It's the real game, that the bad guys like Dick Cheney are playing.
-In the game it would be essential to control enough oil, to maintain the full IC and polical stability. But as the sum of the oil supplies slowly starts to decline slowly from ~2012 on, most planes and tanks would only be useful if you control more of the oil, than "your share". So if you can disconnect the enemy from it's oil, it basically kicks him back to the stoneage slowly: His IC declines, his IC needs to be used more for the consumer because they get angry about having no gas, and if you hold him long enough from his oil, even his military gets paralysed.
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