a nascent fascination with big WWII-era warships (WoWs!). Just gotta talk Podcat into adding more of the latter (and making them more fun to use) in HOI4...
Release tomorrow? Multiplayer bug? You do realize that the 1.4.1. beta update from 26/6 has introduced a significant amount of new bugs in SP. Just check the bug report forum.
Yea. well it seems to happen late game only. multithreading relatedCan you expand on what that is? Is it the one causing resysncs in late game?
Nice to see the devs getting some "reinforcements".
I approve of the bug-swatting, but I have to say that when it comes to new scenarios: if there was a 1933 scenario (preferably starting 30.1.1933), I suspect that would probably be the one preferred by most users. No idea how that scenario could be made without new focus trees, though.
However, when it comes to putting a new focus for further developement of the game, naval warfare, overhaul of the major nations focusses (dlc?) and readjusting the AI in terms of policies and production seem to be important topics here in the forum at the moment.
afaik we have fixed all stuff introduced (you might not have gotten the fix yet). but feel free to list stuff to me so I can see if we missed something. Most reports are about old stuff still
Yea. well it seems to happen late game only. multithreading related
afaik we have fixed all stuff introduced (you might not have gotten the fix yet). but feel free to list stuff to me so I can see if we missed something. Most reports are about old stuff still
Hi! I am @shultays , I am a new programmer at the team and I just joined Paradox a of couple weeks ago. I studied C.S. and then started working with embedded systems for a while (*yuck*) but I have been professionally developing games for the last couple years now. I am excited to work at Paradox and to work on such a complex game! I will be working mostly on the A.I., trying to make game more challenging and fun for you people. Get ready because soon you will be also fighting against me when you fight against the A.I.! Feel free to report anything or contact me so I can improve things around.
@JohanLerstrom here, I'm a senior programmer here at PDS and have worked on pretty much every game we have released since CK2. I even had a brief attempt at leading the CK2 team ( where you might have seen me in some streams ) but programming is my passion so I left the manager hat on the shelf and I've been moving between projects helping out for some time now. My very first contact with Paradox was playing Hearts of Iron 1 with my friends at a LAN party back in what feels like a million years ago so it feels fitting to be working on HoI4 now. My spare time is almost 100% Factorio these days, except an hour per week of Twin Peaks. (Podcat's note: not quite true, we also spend some work lunches discussing Twin peaks)
Yo people! I'm @Bratyn , a bit of the 'wild card' content designer at PDS (been on quite a few projects in a short span of time). I'm excited to be on HOI4 again (had a brief stint on it helping out for DoD), and this time I'll be here for a lot longer, working on some more cool content for HOI4 that I think is going to make the game even more fun to play. I'm Dutch, studied English and History in Norway (don't ask...), and wrote my Master's thesis on WWII while Paradox was developing HOI4. I love my strategy games, so you can imagine how excited I was to finally get to play HOI4 when it released, about a month after I had finished researching the period for nearly two years. Some interests of mine include history, sci-fi, astronomy (and science in general), and a nascent fascination with big WWII-era warships (WoWs!). Just gotta talk Podcat into adding more of the latter (and making them more fun to use) in HOI4...
podcat, did you fix the AI from madly researching doctrines and not keeping their tanks and airplanes up to date? And for that matter it seemed that no carrier aircraft were researched at all in 1.4.afaik we have fixed all stuff introduced (you might not have gotten the fix yet). but feel free to list stuff to me so I can see if we missed something. Most reports are about old stuff still
Yea. well it seems to happen late game only. multithreading related
I think Darkest Hour proved that a 1933 start is a viable one, even though the Devs and many of the forumites disagree that that is a good date.@podcat As a solo-Pol(and) player, I would love to see 1933It would set up Poland as a more interesting and potentially powerful player (Yay Josef Pilsudski!) given the squabbles with Russia plus as a historian I love the political aspects behind the rise to Hitler. To me, they are very "popcorn grabbing" dramatic moments.
Love the game overall and hello to the new team members!