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More designers would be great. Yes to aircraft. But also small arms to design new rifles. A cheap new bolt action in 1936 or the expensive semi-automatic? Of maybe early automatic rifles in 1943?
I don't think that all the designers that have been added to the game in the last 3 years are suitable for the GSG that is HOI4. Maybe the ship designer is not bad, the tank designer more or less fits into the game, but aviation, weapons, etc. are superfluous, imo.
 
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Any plans to add landmarks to the game? I realize it’s a small thing but feels like adding the Eiffel Tower, Big Ben etc would be a cool addition. Love to see planes flying around them in battle. Seems like a small thing that would be a nice addition to immersive gameplay
 
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Firstly, we intend to up the tempo of our releases a little. This is, of course, an ambition, and not a promise, however it informs some further decisions related to the development of HoI. Namely, that we are considering ways to change how and when we release information on development to you folks. Since faster development is the goal, this also means getting ideas into public view slightly faster, for feedback and conversation. We’re not exactly sure how this will look yet, but it is likely that there’ll be a reorganization of the traditional dev-diary schedule into something that feels less like a milestone delivery. This comes in tandem with a need to shift the community’s expectations on what ‘in development’ means: getting fans accustomed to seeing placeholders, WIP balance, and half-built systems in early phases, and seeing things develop as time goes on.
Well, the earlier the devs get the feedback, the better.
The last major point here is that we recognize a need to maintain the game as well as to develop it, especially if development pace is picking up. We’re still considering how best to achieve this, and I’m watching initiatives such as the Custodian team on Stellaris with curiosity. For the time being, what this is likely to manifest as, is the inclusion of older system maintenance into our patch planning - you may start to see patch bulletin features including things such as minor focus tree revamps, as well as attention paid to older systems and expansion content.
Hell yeah for Custodian Team!

Great Power Diplomacy
This is one area that I feel doesn’t need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen.

Economic Decision Making
The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI.
I have great expectations for this two would-be Expansion themes. Pearls of the Orient (my personal nickname for upcoming Southeast Asia DLC) fits the latter so much.
 
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i will point one very important thing: they reconize that nsb didnt make fan get a defensive war... you know you did not...

once again plane designer dont look very good to me, will not be a game changer as tank desingner want, and their effect will be less visible, so changes to planes are welcome, even a better variant system unloking the level of the updates in the variant like with the engines and armor from the tanks could be fine so you need develop engines at leat, or aerodinmics, if they dont go crazy and we get a a random desing from a burou (more realistic but imposible to be histortic, like techs in rle the waves).

hiden flas in ships, planes and tanks.... would be so nice... but its the kind of things many wants and many other could hate.

last note: we still have armor in mountains?
 
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More frequent updates to solve problems and staying in contact with community is such a needed aproach almost on any games. Waiting a huge dlc for a year just to have a better diplomacy is so frustrating. "Do you want mechanics to limit the size of your standing army? Wait for the new DLC upcoming next year." "Do you want peace conference to be interesting and have more diplomacy, it's coming in the next big patch at 6 months from now."

To me; I want to go back and play hoi4 every 1 or 2 months and experience something new with new additions. I want to feel that "early access feeling" when you see a new update and go "Oh they added this mechanic to the game now, let's see how it is". Wouldn't it be bad if HOI4 was always alive and active instead of peaking every few years with the new DLC?
 
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i will point one very important thing: they reconize that nsb didnt make fan get a defensive war... you know you did not...
Yeah I'd add that Defensive wars are currently meaningless, since you just cannot really win.

If a great power lose 1 millions men to a irrelevant country in the great scheme of their war, they won't care, they will never let you in peace, the only way to end this war is to walk into their capital, which isn't really a Defensive war anymore, at best it was a Defensive phase in the war.
 
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I want to be clear nothing I'm saying here is intended as personal attack to any of you and I'm going to try to be as civil and honest as I can, but that requires saying some things you may not like.

I don't remember ever been so many bugs in the game as now, yet you don't make a single mention about those, other than a mention to being curious about the idea of a custodian team. And I'm not just talking about small bugs that don't play a significant role in the grand scheme of things, or the bugs that accumulate from previous releases never being addressed (those being countless and a HOI4 trademark at this point), I'm talking about game breaking bugs such as the double (or multiple) peace conference bug that has made the already very deficient peace deal system even worse, if that was even possible. Or the ideology support you keep in your country after a civil war for the opposing faction remains unchanged and sends you into a never ending spiral of civil war after civil war, just to name a couple.

I don't remember a DLC that added such a complex system like the tank designer that all it has accomplished is to add complexity for the sake of it while making the very things it is supposed to improve much worse or borderline useless (wait, didn't MtG did the same thing with navy? nvm then). I don't think it is even debatable that tanks are incredibly less useful now than they were pre-NSB, and you already mentioned there are no further changes planned on this regard. At least I'm glad that the idea of a plane designer has not been included in the roadmap.

I don't remember any release with such a profound overhaul of a base mechanic like combat width that backfires so terribly. The original idea was to "shake up" the 20/40 width meta to add more diversity in templates, the reality is that all it has accomplished is to add unnecessary complexity to the combat system, that forces you to either hypermicro every single tile, or accept increased combat penalties for having suboptimal widths (yeah, you could argue that you could make several templates with different widths to adapt to every single tile you encounter, but I challenge you to do that, while dealing with the battleplanner system, and call it fun). The funny thing is that all of this, in the end, is pointless, because with the severe nerf to tank usefulness, and extreme supply penalties, all that matters now is that you have more air than your enemy.

You mentioned this is "one of our best received releases to date". I'm gonna take a chance here and seriously doubt that. The only 2 serious ways to measure this is product reviews such as those in steam (which are definitely NOT better than in other releases) or an increase number of hours played on a daily/weekly/monthly basis since release (if you could only count the hours played in vanilla and not with mods to either fix the major bugs or a total conversion of the base game). I could be wrong about this, but I would like to know what is the claim based on. I mean, if we could include non-serious metrics such as forum opinions or discord conversations I would think this is the worse received release to date, but let's keep this serious.

And finally, about trying to scrap the DD concept for a more usual update of WiP stuff to encourage feedback and conversation sounds good on paper, but seeing how the main concerns and suggestions from the more veteran players with extense knowledge of the game have had over the years, have been systematically ignored or outright made worse (i.e. peace conferences, warscore system, bugfixes, etc.) in favor of mechanics that few wanted as a priority (if at all) such as the tank designer or extensive meme alt-history, I'm just going to remain skeptical of the whole thing.

About the roadmap itself: cool, 90% of it was already on the roadmap 3 years ago, and some of them have only been made worse. This is beginning to sound like the politician that has been promising to create jobs for 20 years and somehow keeps getting re-elected despite unemployment rising.
 
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Can you please update the forum so I can like this post 1000 more times. Fixing what's currently in the game (across ALL Paradox games, not just HOT) is so so so much more important to me than adding new content (not that I am completely against new content). Every game needs a Custodian Team. Custodian Team is best team.
This is so true. Especially when new content brings game breaking bugs alongside. I cant play the game since 1.11 came out due to severe game breaking bugs which have been reported repeatedly for 2 months now; without getting any support.
 
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This is beginning to sound like the politician that has been promising to create jobs for 20 years and somehow keeps getting re-elected despite unemployment rising.

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Yeah I'd add that Defensive wars are currently meaningless, since you just cannot really win.

If a great power lose 1 millions men to a irrelevant country in the great scheme of their war, they won't care, they will never let you in peace, the only way to end this war is to walk into their capital, which isn't really a Defensive war anymore, at best it was a Defensive phase in the war.
Oh yes that the other side of the coin, but I was much focus on the constant micro you need to make in many cases on defense since ai attaking I feel no so bad a many describe but defending, no, this nightmare. So yes,minor conflicts should have a different path than big wars.
The war merge and handle is bad and its class that the game is planes to play as Germany,urss,usa and GB. And they don't understand that the funny and what make this game a bit different is the minor playtrought.
 
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My only wish is to expand on how armies are organized. I don't expect HOI3 level of tedious depth, but having the ability to created independent special battalions (armour, anti-tank, artillery..etc) and attach them to armies similarly to how railway guns currently work would be immensely nice.
I hope that a rework of air combat is also on the agenda. Creating a pilot/special air manpower system would go a long way in fixing many of the current problems.
 
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I don't see AI ported to lua...
... but you saw Podcat reassigned to Siberia greater things at Paradox. Maybe he proposed it :oops:.
 
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One thing I'd personally like to see is once all the majors have been completely, use them as a base-line to "integrate" alt-history paths together. Give each major a tool-kit to react with the situation that other majors set up, and reshuffle alliances based off the various scenarios you might end up with
 
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