I didn't know that Michael Foucault was working at Paradox. Great news!
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I don't think that all the designers that have been added to the game in the last 3 years are suitable for the GSG that is HOI4. Maybe the ship designer is not bad, the tank designer more or less fits into the game, but aviation, weapons, etc. are superfluous, imo.More designers would be great. Yes to aircraft. But also small arms to design new rifles. A cheap new bolt action in 1936 or the expensive semi-automatic? Of maybe early automatic rifles in 1943?
Well, the earlier the devs get the feedback, the better.Firstly, we intend to up the tempo of our releases a little. This is, of course, an ambition, and not a promise, however it informs some further decisions related to the development of HoI. Namely, that we are considering ways to change how and when we release information on development to you folks. Since faster development is the goal, this also means getting ideas into public view slightly faster, for feedback and conversation. We’re not exactly sure how this will look yet, but it is likely that there’ll be a reorganization of the traditional dev-diary schedule into something that feels less like a milestone delivery. This comes in tandem with a need to shift the community’s expectations on what ‘in development’ means: getting fans accustomed to seeing placeholders, WIP balance, and half-built systems in early phases, and seeing things develop as time goes on.
Hell yeah for Custodian Team!The last major point here is that we recognize a need to maintain the game as well as to develop it, especially if development pace is picking up. We’re still considering how best to achieve this, and I’m watching initiatives such as the Custodian team on Stellaris with curiosity. For the time being, what this is likely to manifest as, is the inclusion of older system maintenance into our patch planning - you may start to see patch bulletin features including things such as minor focus tree revamps, as well as attention paid to older systems and expansion content.
I have great expectations for this two would-be Expansion themes. Pearls of the Orient (my personal nickname for upcoming Southeast Asia DLC) fits the latter so much.Great Power Diplomacy
This is one area that I feel doesn’t need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen.
Economic Decision Making
The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI.
's not really a mental note if you're posting it in the forum, is it?Mental note: add 1000 likes on the back end.
Yeah I'd add that Defensive wars are currently meaningless, since you just cannot really win.i will point one very important thing: they reconize that nsb didnt make fan get a defensive war... you know you did not...
I dont see AI ported to lua...which I believe are still important for the future of the game:
This is so true. Especially when new content brings game breaking bugs alongside. I cant play the game since 1.11 came out due to severe game breaking bugs which have been reported repeatedly for 2 months now; without getting any support.Can you please update the forum so I can like this post 1000 more times. Fixing what's currently in the game (across ALL Paradox games, not just HOT) is so so so much more important to me than adding new content (not that I am completely against new content). Every game needs a Custodian Team. Custodian Team is best team.
This is beginning to sound like the politician that has been promising to create jobs for 20 years and somehow keeps getting re-elected despite unemployment rising.
Oh yes that the other side of the coin, but I was much focus on the constant micro you need to make in many cases on defense since ai attaking I feel no so bad a many describe but defending, no, this nightmare. So yes,minor conflicts should have a different path than big wars.Yeah I'd add that Defensive wars are currently meaningless, since you just cannot really win.
If a great power lose 1 millions men to a irrelevant country in the great scheme of their war, they won't care, they will never let you in peace, the only way to end this war is to walk into their capital, which isn't really a Defensive war anymore, at best it was a Defensive phase in the war.
... but you saw Podcat reassigned toI don't see AI ported to lua...
How fan, I have 10 times game crash than previous nsb, stead of making meme you should be looking why stability go back 3 years instead of forward