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Greetings all!
Cries in Imperator.
 
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I'd like to put in a suggestion for a naval dockyard management simulation mini-game :) I'm only joking of course, maybe..... (pic is of Impero pre-launch).
Obviously not the same, but you know there's a Ship Graveyard Simulator?
 
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And another question to Arheo, or any other dev for that matter:

Do you have a vague estimate when we will see the first dev diary or something similar for the next patch/DLC/countrypack/etc. ? Is there any possibility for Q1 or will we have to wait till Q2 or even later?
 
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Great, but the NSB came out and it already needs reworking. Where in this magnificent plan is the reworking of the useless oppositional ways of the USSR?
And armored vehicles for the Airborne Forces? Which were appropriate to be in the tank designer.
 
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Please think about the amount and type of minigames you are adding into the game, the US Congress and USSR Paranoia aren't that engaging.
 
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@Arheo : Thank you for the update. See the pathes/betas and these are making me very happy. Just got a question: The community is making a lot of bugs in the bug report part of the forum. When NSB came live we saw that those bugs where actively been picked up and looked into. After patch 1.11.2 this isn't done anymore. Will this come back so that the bug reporters got some kind of idea that you / your team did pickup the bugs (or saw them)? There are a lot of old bug not even looked at ...
 
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Can I just say how much I would love if you made a custodian Project, I think it would really make the game great, every 3 Months a medium sized Patch would breath a lot of live into the game over the year ^^ If you do it I would really love to see one or two of the old DLC FT's reworked (especially Austrailia and India ... asking for a friend here who looooves to play these countrys and would love better ahistorical and historical trees there ^^).

Overall I love this update, though I would really want to know when we will know more concrete plans for the "custodian" project or how likly we can get one, I am just too hyped for it that this question will torture me for the next few months until we get an update xD
 
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I'm not sure if this is the right thread to make suggestions in, but one idea to improve peace conferences is to restrict nation releasing and puppeting to only territories you've made resistance contacts in (and maybe also allow making resistance contacts in enemy core land that is also core land to someone else) to symbolize making promises to the people in the lands of your enemies that if they work with you and rebel, they get independence at the end of the war.
 
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The ideological distinctions and more in-depth internal politics should absolutely be the priority in my opinion. This is the one thing that makes me quit this game much more easily than any other of the PDX games. It is all fine and good to fight a war and win it, but what am I trying to create by fighting it? this question requires an answer and it does not have one.
 
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To be honest i think Custodian Project would add the most to the game.
The reason is that HOI4 already has so many strings with a lot of potential that in some places aren't fine tuned and or intervened into each other.
Partially this is because of non engaging UI, to give you an example the Sub detection vs Visibility topic is actually super interesting but as a player you do not have some engaging Dashboard that give you hints about how your subs are doing vs the detection of the enemy.
Same applies to the Armor vs Piercing topic, this also is hidden inside a small shield symbol during a fight. How great if would be to have some kind of intelligence that would show you rough penetration values, based on combat outcomes and your armor and gives you concrete hints that you need to invest in heavier armor to stay ahead of your enemy.

To close this with the navy topic, it has so much potential laying around if it would just have a better transparency and maybe a reworked calculation of how it works.

For me personally i would pay more for the following list than for any new focus trees (Italy as a exception ;)):
- Improved UI
- Improved AI
- Improved integration of existing mechanics
- Fixing bugs
 
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It is 1946 and the World is in pieces after the most devastating war in human history.
And see, this is why the game is not designed to last after the (Total) war is over. I can't think of the last time I wanted to continue a campaign after my faction had won the war. HOI IV is not a mid-20th century sandbox game, and it certainly isn't a game model WW III or the Cold War with.
 
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Any plans for an official issue tracker? Responses in the Bug Report forum are few and far in between, and Bitmode's bug tracker isn't official so we don't see any responses. It's hard to tell if outstanding issues are in the backburner, can't be reproduced by the devs, overlooked, or won't be fixed for various reasons.
 
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Any plans for an official issue tracker? Responses in the Bug Report forum are few and far in between, and Bitmode's bug tracker isn't official so we don't see any responses. It's hard to tell if outstanding issues are in the backburner, can't be reproduced by the devs, overlooked, or won't be fixed for various reasons.
We cannot expose the database that we use since you need to authenticate against it, contains information about future content and personal information if that's what you are asking
 
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The only thing I think might be worthwhile in this area is a 'General Raw Materials' resource that is necessary to make Civilian ICs work at full capacity. That would add utility to a few places that need it and beef up trade as a sea strategy element.
You mean population?
;)
 
We cannot expose the database that we use since you need to authenticate against it, contains information about future content and personal information if that's what you are asking
no like just a list of known issues and their current state, and if any of them need reproducible steps/saves, that sort of thing
 
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Obviously not the same, but you know there's a Ship Graveyard Simulator?

That's a bit cool :)
 
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no like just a list of known issues and their current state, and if any of them need reproducible steps/saves, that sort of thingReply
ok let me show you.
This is how jira looks like
1644532479194.png

This is how mantis looks like
1644532554047.png

and this is Azure

1644533443768.png


Obviously none of these examples are any from out database, but public example images (I scrubbed names just to be safe and courteous), but these are common systems for handling bugs and they all look somewhat the same, at least in general structure.

As you can see all have a reporter tag attached to them. exporting them would like whatever name and assignee to those jiras (say in a text file with said datastructure). Scrubbing away that data would be, well, I wouldn't wanna do that.


Current state would also be attached to this data, same as repro steps and files, which also can contain meta information about a user. Maybe I wrote "I did this with X tester name" and now it is in the description, you have access to it and bam, now you have some personal info.

Maybe someone has their real name as username, it gets saved in a file, someone opens it and bam, more personal info exposed. Now imagine this as a datastructure, and the data is all intermingled like so, just trying untangle that from the "bug" information would be a nightmare if even possible.

And if something goes wrong at that export it could lead to all sorts of things being leaked

Just to imagine the sheer size of our database, the amount of issues is a lot bigger than the public bug forum here. That is not a brag mind you, it is simply to give you a perspective of the amount of data being processed by any company.

If on top of this developers can resolve and QA can create a lot of issues in one day, like a lot lot.

Even if I hypotethically managed to export everything, scrub everything, absolutely nuke everything. How would I show it to you? Its just a big exported file that is supposed to run on a server via a webbrowser, its not like I can just link it in google drive and you can scrub through it.

Now I am saying this just to give a perspective on how this all work, not to just be a "debbie downer", but to explain the sheer logistical improbabilities that would have to be overcome. Its not just "one" problem, its every problem.

Thats on top of people that would have to be convinced internally.
Im not saying it is an impossible thing, but an improbable one. There is probably a smart way of handling it, but I don't have those answers now, and I just wanted to explain why it would not be an easy thing, like just flipping a switch

I hope that is at least a bit informative if nothing else :)
 
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