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Is it just me or did the ai_role system break in patch 1.9? Before 1.9 the AI could properly pick designs and switch to better designs for already fielded units when they had a better match for another template design defined for the same role. This is now broken in patch 1.9, AI never switches to the better template for these fielded units anymore.This needs to be fixed in a new 1.9.2 patch, this is NOT acceptable!
 
Is it just me or did the ai_role system break in patch 1.9? Before 1.9 the AI could properly pick designs and switch to better designs for already fielded units when they had a better match for another template design defined for the same role. This is now broken in patch 1.9, AI never switches to the better template for these fielded units anymore.This needs to be fixed in a new 1.9.2 patch, this is NOT acceptable!

look around the bug report forum and see if its mentioned, otherwise file a report.
 
Not a serious issue, but I am surprised that Slovakia is not a releasable nation yet, it can only be created by the Occupy Czechoslovakia focus for Germany.

If there are plans to do it, perhaps Czechoslovakia's default tag name should be Czech Republic while Czechoslovakia is a cosmetic that applies while it holds Slovakia.

I would like to point out that, if I want to play as Slovakia (on ironman 1936 scenario) I have to go via Czech consolidation focus (then Slovakia gets its cores and just then you can "play as a released country).

it is silly that you cannot release and country which actually existed in that time period.
 
The beta has been updated. The new checksum is 2628

##################################
# Balance
##################################
- France now starts with basic heavy tanks unlocked
- France now has engineer companies attached to leg and motorized infantry divisions as well as light mechanized divisions in the 1936 start
- France can no longer gain up to 7 research slots by cleverly losing a war
- Death Before Surrender now is a timed spirit that lasts for 900 days. This means that, if the Civil War starts the earliest it can start, the spirit will be removed at the beginning of 1939, thus simulating a collapse of morale and speeding up the conclusion of the Civil War if it is still in progress.
- Anarchist divisions now spawn with only 25% equipment (unless the player/AI went down the Anarchists branch). This should make Anarchist Spain's starting position much weaker.
- 20% Reduction to Strengthen the Regime focus requirements (80k MP instead of 100k, 800 infantry eq. and 800 support eq. instead of 1k each)
##################################
# Stability & Performance
##################################
- Fixed CTD that can occur when a carrier ship is tranferred between countries
- Added mitigation when loading a save that has invalid access rules for carrier
- Fixed CTD on missing static modifier definition
- Fixed CTD when define NIntel::MAP_INTEL_VISIBILITY_CUTOFFS was illformed
- improved performance slightly by making some adjustments to triggers (courtesy of Yard1)
- fixed some performance issues with naval invasion ai
- The game will now abort if the map contains invalid data
- Fixed CTD when accessing the airwings of a carrier that has been acquired through the annexation of a puppet
- Fixed CTD caused by event that would kill country leaders or a country that had none
- Fixed CTD when evaluating event target with an invalid state id
- Fixed CTD when an airbase with air volunteers was destroyed
- Fixed CTD that can be caused by some moded ship equipment type
- Fixed CTD caused by a task force located in a province with no sea access
- Fixed CTD that could happen when releasing a country
- fixed a ctd when \n at the end of definition.csv is forgotten

##################################
# AI
##################################
- Spanish AI will now be less disinclined to take certain advisors.
- German AI should now research 1940 fighters (after 1940 due to balance concerns)

##################################
# Modding
##################################
- it is possible to specify name & icon in create_intelligence_agency effect now
- added state_resource_cost_steel (and others) modifier that will add a resource cost for state (they can reduce state resources below zero and unaffected by transfer ratio)
- added country_resource_steel & country_resource_cost_steel (and others) which can be used in country scope to add/remove resources to country (added ones are affected by production modifiers)
- added max_planning_factor modifier
- added error log for non-existing game rule option for has_game_rule trigger
- fixed script triggers not producing correct tooltip for scripted_trigger = no
- fixed some tooltip issues with for_each_scope_loop effect and all_of_scopes & any_of_scopes triggers
- specific ideologies can now be disabled for random country leaders by setting can_be_randomly_selected = no
- updated documentation files
- Made random_list property log to log to in-game console while in debug mode
- added exclude_dlc support for game rules & options

##################################
# Database
##################################
- The Republican tree for Spain (POUM, Stalinists, and Democrats) has received various balancing tweaks and additional industry focuses, to make post-Civil War gameplay more enjoyable.
- Added a few new Carlist focuses to slightly improve their industrial situation after the civil war.
- Relocate Government to Batavia focus now also adds 70 compliance to Indonesian states.
- It is now no longer possible to avoid the Carlist/Anarchist uprisings by ending the Spanish Civil War before their timers expire. The timers will now continue until expiring, and, if the opposing faction (Republicans or Nationalists) has been defeated already, a new civil war will begin with the Carlists or the Anarchists (Franco can avoid this by taking the Fuse the Parties focus, as normal). New news events and descriptions for existing events have been added for these situations. The Civil War will now only be considered 'ended' when all factions have been defeated, or Franco takes the Fuse the Parties focus.
- France now has the correct heavy battery and secondary battery unlocked in 1936 (MtG only)
- Slightly adjusted A Great Spain and The Popular Front focus placement to be more central.
- Increased the strength of the focuses contained within the Expand Soviet Aid branch, to make these more useful and worth the repercussions. Also made them impact Communism support more.
- Reduced surrender limit offset (mninimum surrender limit) for Republican and Anarchist Spain in the Death Before Surrender spirit to 5%, down from 15%.
- Added an additional 5% neutrality support to both Safeguard the Freedom of Worship and Integrate the Requetés, making it easier for Francoist Spain to remain below 40% fascism support, in case they want to join the Allies.
- Changed the country names for Galicia and added party names for Spanish releasables

##################################
# Bugfix
##################################
- disabled anarchist ideology for randomly generated neutral country leaders
- Chinese Warlords should be able to become Communist
- Communists in the Government now also completes Increase Arms Production, allowing them to move down the Stalinist branch even if they started out as Republicans.
- War propaganda mission can now always be taken as long as there is intelligence network strength on targeted state
- British Coerce Spain focus no longer influences Anarchist Spain.
- Fixed a DLC check issue with base game only lend lease
- fixed historical unit leaders getting their genders randomly assigned if not specified
- fixed an oos due to random variables
- Allows Portugal to remove the Unstable Republic national spirit when taking focuses 'Join the Axis' and 'Honor Anglo-Portuguese Alliance'
- The Stalinist Doctrine and Anti-Fascist Unity are now only 35 days, making it possible for the Stalinists to reach Anti-Fascist Unity before the Anarchists rise up.
- fixed a broken trigger in the Expand the Burma Road decision.
- 1939 Spain start will now correctly have cores on historically Nationalist territory, and resistance will be correctly initialized on Republican states, allowing for re-coring via the decision system, as intended. Also removed cores of a superfluous Nationalist Spain tag.
- Fixed issues with the Spanish Civil War ending news events giving seemingly randomized combinations of titles and event texts. They should now properly reflect the SCW ending situation.
- fixed intel network max planning penalty not applying to enemy
- Fixed the Fascist Referendum decision incorrectly being available for the Carlists. Also made requirements more stringent for the Referendum decisions for all other Spanish factions.
- fixed two game rules not working (Volunteers freely available and Hungary set to go Communist)
- Taking any focus that removes or reduces 'autonomy' in Galicia, Pais Vasco, or Catalunya, while not controlling some of these states, will now remove or reduce 'autonomy' of these states when you take control of them.
- Updated Belarusian division names with proper spellings
- Fixed an issue where formable nations decisions category was using an incorrect asset
- Galicia should now have appropriate historical party leaders
- If Portugal joins the SCW, but their allied Spanish faction is defeated, this faction will now be recreated when Portugal wins, rather than result in a peace conference upon conclusion of the SCW.
- fixed an issue that prevented Vichy Produce Airplane Parts spirit from correctly applying to Germany
- Fixed Bulgarian Ships using generic Portuguese names for Submarines and Destroyers.
- Fixed an earlier fix for Expand Soviet Aid. It should now only bypass when having taken The Stalinist Doctrine and the civil war has ended, instead of always.
- The "Join the French" focus in the Dutch focus tree now takes new French focuses into account
- fixed some declare war pop up description issues
- France can no longer start border wars over her colonies if at war with the controller of those colonies
- Fixed an issue where, when the SCW starts, the other side did not have any cores on any of the Spanish states.Now both sides (Nationalists and Republicans) should have cores on all Spanish states upon the start of the SCW.
- Fixed an issue where Spanish Civil War factions did not have their cores initialized correctly, resulting in erroneous minimum surrender limit calculation. This resulted in Republican Spain having a surrender limit or 40%, rather than the intended limit of 15%. Together with the adjustment to the minimum surrender limit in the Death Before Surrender spirit for the Republicans, this should mean Republican Spain is much more difficult to capitulate now.
- The Iberian Pact is now bypassed if Portugal is already in a faction.
- Updated Portuguese Anarchism and Regional Defense Council of Iberia bypass and available triggers. Portuguese Anarchism should now bypass if you own their European states, ensuring you cannot get stuck on this focus as long as you do. Regional Defense Council of Iberia requires ownership of these same states.
- Ensured the Independence War news event for Spain shows the correct localization (it was referring to the wrong nation).
- Reworked AI weights on Limited Self-Rule and Lusotropicalism. Portugal AI will not choose Limited Self-Rule while ruling party is non-aligned or fascist.
- Prevent Nationalist Spain from joining factions on historical mode.
- Portuguese dynamic tags will get Portuguese Focus Tree after wining civil war.
- Swapped Porto and Guarda Region Type.
- Adjusted Portuguese population in Lisbon, Beja and Santarem states.
- Portugal AI will accept to Restore the Iberian Union if it is a puppet of Carlist Spain.
- Fixed Portuguese and Brazilian infantry division name to Divisão de Infantaria.
- Fixed bug with Purchase Ships decision, checking for the wrong DD technologies if MTG was active (which could lead to Portugal getting Basic Destroyers regardless of ITA/ENG DD hull research).
- "Continue the Public Works" and "Roads, Bridges and Dams" will add an extra building slot and infrastructure in Santarem. "A New Industry" and "Textile Industry" will add an extra civilian factory in Santarem.
- Swapped Alfredo da Silva's and Duarte Pacheco's advisor traits.
- Portuguese puppets will not get opinion penalty with Portugal upon completion of The Fifth Empire focus.
- Join the Comintern, Join the Allies, Honor Anglo-Portuguese Alliance, Join the Axis and The Royal Iberian Alliance focuses now require Portugal to not be in a faction and will get canceled if so.
- Completing Estado Novo focus will now lock Alvaro Cunhal as political advisor.
- Fixed issue with the chance of ships revolting during Navy Mutiny event.



We have noticed that a significant portion of our crashes occurred due to people running outdated mods with 1.9.1. Most of them were caused by invalid map data (e.g. provinces without strategic region).

Since those kind of issues will always crash the game sooner or later, we put in place some measures to try to fix the situation where it was possible (by adding the province to the same strategic region as one of its neighbor).

If we fail to get the map into a working state, the game will abort with an error message.

Note that these measure are, for the time being, rather experimental and will not necessarily fire every time they should. We will refine them until the release of 1.9.1 so that they do not conflict with any mod while still preventing starting the game in an inconsistent state.

The error message looks like this:
abort-on-invalid-map.JPG
 
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Thanks for the new update. Can you fix the bug where the POUM spain doesn't get it's custom cosmetic tag? In the game code it switches cosmetic tag to SPC_poum instead of SPC_poum_communism, which is the real name for it in the localisation files.

Also, POUM Spain oddly enough cannot puppet or boost ideology, despite being communist (rather than Anarchist).

Me and others have reported these issues multiple times on the bug report forum.
 
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The historically accurate buffs to France sound great, also the 70 compliance for the Netherlands' Batavia decision are *huge*! This branch was literally unplayable so far, try continuing the war in Batavia if you get almost no factories, resources and manpower from your new homeland while constantly losing manpower and equipment to brutal resistance. Their communist branch no longer depending on France taking an old focus that no longer exist is a nice bonus, kek.

Now I'm only waiting for a fix for the unhistorical French guarantees in the Balkans which made life quite uncomfortable for the likes of Italy, Byzantine Greece and Austria-Hungary.

Also, unpopular opinion but perhaps a nerf for the "Collaboration Government" operation is needed. It doesn't make much sense to introduce a punishing and long-lasting resistance mechanic which can be completely bypassed and even turned into a buff by running this operation 2-3 times in advance (which is only possible for people who bought the DLC anyway, punishing players who don't have it). Maybe cap the instant compliance at something like 30% instead of 100%.
 
Now I'm only waiting for a fix for the unhistorical French guarantees in the Balkans which made life quite uncomfortable for the likes of Italy, Byzantine Greece and Austria-Hungary.
Think those were stated to be intentional by the devs, who cited a security treaty between Yugoslavia and France in 1927 or something
 
Think those were stated to be intentional by the devs, who cited a security treaty between Yugoslavia and France in 1927 or something
It looks like the Little Entente between Czechoslovakia, Yugoslavia and Romania to me, which was supported by France, so they guarantee these nations. However after 1933 France was too busy with their own security to care about the Little Entente due to Germany's rise of power, which is why they betrayed Czechoslovakia in 1938. It should be like this for the other guarantees as well.
 
UK doesn't help France at all if you choose "Go with Britain" and you are both in same faction when attacked by Germany.

Also Germany attacks France and Danmark and Norway in fall of 1939. Somtimes October, Sometimes December instead of April/June'ish.
 
UK doesn't help France at all if you choose "Go with Britain" and you are both in same faction when attacked by Germany.

Also Germany attacks France and Danmark and Norway in fall of 1939. Somtimes October, Sometimes December instead of April/June'ish.
That was always the case in this game, unfortunately. That's why I created a mod to delay a bit the attack of Denmark and Norway.
 
My Steam checkout for HoI IV is on 1.9.1 beta, but in the startscreen it says "1.9.1 beta 121C"
not the "2628" that's stated in the bug notes.
How do I get the right version, or am I looking in the wrong place?

Hm, noticed a realy long number in the launcher ending on 2628; is that the right place?
 
My Steam checkout for HoI IV is on 1.9.1 beta, but in the startscreen it says "1.9.1 beta 121C"
not the "2628" that's stated in the bug notes.
How do I get the right version, or am I looking in the wrong place?

Hm, noticed a realy long number in the launcher ending on 2628; is that the right place?

Yes. The last 4 digits of the code shown at the bottom of the launcher is the correct number to use.

The last 4 digits can also be read on line 5 of a save game file opened with a text editor such as Notepad++. Here is an example:

HOI4txt
player="USA"
ideology=democratic
date="1939.4.9.2"
difficulty="normal"
version="Husky v1.9.0 (ab9e)"
tutorial=no
player_countries={
USA={
 
Was swapping through nations to check the names of all the ministers.

The Iranian Gentleman's last name isnt capitalized.


Wonder if we will ever see new additions to the Generic Focus tree, now that we have new mechanics, maybe something to expand upon an agency perhaps?
 
Couple of things I've noticed in my latest game on the new build. Firstly, the AI is releasing all their colonies. Not sure if this is intended or not but it's creating quite the mess.

20200315150610_1.jpg

The other issue is this horrid peace conference. Now this is always been a problem in HOI4 but it seems pretty bad this time.

20200315163330_1.jpg
 
The axis and Japan should get more spies, right now Japan especially has basically no spy agency worth using.

Also, historically Taiwan was super Japanese by 1936, it should be a core province, not a 5% compliance province. You can google this if you'd like.

Same goes of Korea, it's been japanese for 26 years, since 1910, and despite them not liking Japan in TODAY's age, ie. 2020, back then they were ok with the japanese government and not rebellious, as stuff was ok and Japan was modernising the country. Bad feelings started after 1939 when japan changed it's policy towards Korea.

My wife's grandparents are from Taiwan, they were born in Taiwan during the Japanese times, as Japan took Taiwan in the 1800s btw. And they spoke only Japanese, even though they never went to Japan before the end of ww2. After the war all Japanese people were kicked out of Taiwan and resettled in Japan, but from their perspective they were born and raised in Taiwan and all of their neighbors were also speaking Japanese as a first language. You can not tell me Taiwan was not a core of Japan in 1936.

It's ridiculously unbalanced right now playing as Japan.

How about you test this in one of your twitch games? Start as Japan and see for yourself.

It's easier to just release puppets at the start of the Game than deal with the compliance issues, and then for 1 factory you get all the resources you want from your Korean puppet.

Please fix this, I know you don't care about Asia that much, but I personally stopped playing as my favorite nation, Japan, and started playing as France and England, as they get cores through their FOcus trees on 60% of the planet, not very historical or balanced, is it?
 
The axis and Japan should get more spies, right now Japan especially has basically no spy agency worth using.

Also, historically Taiwan was super Japanese by 1936, it should be a core province, not a 5% compliance province. You can google this if you'd like.

Same goes of Korea, it's been japanese for 26 years, since 1910, and despite them not liking Japan in TODAY's age, ie. 2020, back then they were ok with the japanese government and not rebellious, as stuff was ok and Japan was modernising the country. Bad feelings started after 1939 when japan changed it's policy towards Korea.

My wife's grandparents are from Taiwan, they were born in Taiwan during the Japanese times, as Japan took Taiwan in the 1800s btw. And they spoke only Japanese, even though they never went to Japan before the end of ww2. After the war all Japanese people were kicked out of Taiwan and resettled in Japan, but from their perspective they were born and raised in Taiwan and all of their neighbors were also speaking Japanese as a first language. You can not tell me Taiwan was not a core of Japan in 1936.

It's ridiculously unbalanced right now playing as Japan.

How about you test this in one of your twitch games? Start as Japan and see for yourself.

It's easier to just release puppets at the start of the Game than deal with the compliance issues, and then for 1 factory you get all the resources you want from your Korean puppet.

Please fix this, I know you don't care about Asia that much, but I personally stopped playing as my favorite nation, Japan, and started playing as France and England, as they get cores through their FOcus trees on 60% of the planet, not very historical or balanced, is it?
So, if Taiwan spoke Japanese, wouldnt that mean, in your logical bounds of thinking, that Syria would be a French core? As Syrians also speak french? Nigeria as an English Core? As they can speak English?
 
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