Hey!
Yeah I think I know what the issue is. The shader you want to be using is "PdxMeshAdvanced". You can add it either by adding it in the clausewitz.txt settings file or by going to (in Maya while having the shader selected) Modify > Edit Attribute... and select "shader" in the upper field and then a new line in the lower and write it in the text field.
Two other things I noticed is that you have the wrong shader number in the clausewitz.txt file, it should say the same number as amount of shaders. Currently it says "2" when you have 3 shaders, so it should be "3".
should be:
The other is that you are using backslashes and forwardslashes together in your target_exe path, you may want to be careful in doing so.
Yeah I think I know what the issue is. The shader you want to be using is "PdxMeshAdvanced". You can add it either by adding it in the clausewitz.txt settings file or by going to (in Maya while having the shader selected) Modify > Edit Attribute... and select "shader" in the upper field and then a new line in the lower and write it in the text field.
Two other things I noticed is that you have the wrong shader number in the clausewitz.txt file, it should say the same number as amount of shaders. Currently it says "2" when you have 3 shaders, so it should be "3".
Code:
material s 2 "PdxMeshHoI4" "PdxMeshAdvancedSnow" "PdxMeshRunemaster"
should be:
Code:
material s 3 "PdxMeshHoI4" "PdxMeshAdvancedSnow" "PdxMeshRunemaster"
The other is that you are using backslashes and forwardslashes together in your target_exe path, you may want to be careful in doing so.