Hello,
My name is Ludovic, i'm a new one in the wonderful word of Paradox game modding
I'm not used to write in English often so i could make mistake in spelling or grammar...
I work in infographic 3D/2D with strong years of experience.
A good friend asked me to improve his mod in progress with new reskin, models stuff , sprites and shit.
I use to do Maya, C4D, and photoshop.
But i encounter a problem with your plugin Clauswitz for maya.
-Installation is ok.
-mel respond and interface chage.
Export doesn't work , ingame the model won't charge.
I have tried an tried again, but it seems that with just a simple cube with phong (diffuse/spec/normal) the export show me this :
But nothing is visible ingame (replace by default model)
Error log :
I have read all i can in this support forum but can't find the information i am looking for.
Maybe it's in my clauswitz settings ? as Kliwarrior has here.
Can someone ( @Aerie or @K-vald it seems, or anybody in customer) help me to understand how to export model in maya for heart of Iron 4 ?
Thanks.
My name is Ludovic, i'm a new one in the wonderful word of Paradox game modding
I'm not used to write in English often so i could make mistake in spelling or grammar...
I work in infographic 3D/2D with strong years of experience.
A good friend asked me to improve his mod in progress with new reskin, models stuff , sprites and shit.
I use to do Maya, C4D, and photoshop.
But i encounter a problem with your plugin Clauswitz for maya.
-Installation is ok.
-mel respond and interface chage.
Export doesn't work , ingame the model won't charge.
I have tried an tried again, but it seems that with just a simple cube with phong (diffuse/spec/normal) the export show me this :

But nothing is visible ingame (replace by default model)
Error log :
Code:
[11:24:02][pdxassetutil.cpp:309]: Failed to create material with shader PdxMeshHoI4
[11:24:02][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes: gfx/models/units/tanks/armored_car_brigade.mesh won't render.
I have read all i can in this support forum but can't find the information i am looking for.
Maybe it's in my clauswitz settings ? as Kliwarrior has here.
Code:
[hearts_of_iron]
animation s 5 "idle" "moving" "attack" "death" "idle2"
material s 2 "PdxMeshHoI4" "PdxMeshAdvancedSnow" "PdxMeshRunemaster"
path s 1 "C:\Users\lulu\Documents\Paradox Interactive"
target_exe s 1 "C:\Users\lulu\Documents\Paradox Interactive\Hearts of Iron IV/hoi4_D.exe"
Can someone ( @Aerie or @K-vald it seems, or anybody in customer) help me to understand how to export model in maya for heart of Iron 4 ?
Thanks.
Last edited: