The recent balance changes prove the devs don’t get the core issues with HoI4’s tank and air systems. Light tanks, already a questionable pick, got nerfed even further, and the same flawed logic applies to planes. Both systems boil down to one optimal design—medium tanks and small airframes—because battles prioritize raw stats over specialized roles. Light and heavy tanks, like medium and large airframes, are redundant, wasting resources and XP on designs that barely add value. The meta is so one-sided that historical roles are unrepresentable, and recent changes making combined arms prohibitively expensive only double down on this mess.
The issues with the air are obvious to anyone who played enough time with the designer so I mostly focus on tanks. Tanks are weapon platforms valued for hardness and raw stats (soft/hard attack, breakthrough). Medium tanks deliver this efficiently, light and heavy tanks don’t. Light tanks in the early game are worse than motorized artillery, light tanks will get replaced anyway so why waste time and IC to produce them instead of medium tanks or artillery? Heavy tanks: high cost, easily pierced armor (in mp), almost useless fort bonus. Both are not worth investing into.
There are 2 ways of addresing it: 1. Give them a useful niche worth investing. Amphibious tanks are useful because they have a distinct role, it is possible to ignore them but marines are way better with them. Excelling at a distinct role would be the easiest way to solve the problem. 2. Rework the battle system so the stats the other chassis excel at would become valuable. I am not expecting the devs to do that but at this point it was shown beyond reasoble doubt that the current system is inadequate to represent the need for the tools present in the game to be utilized.
The issues with the air are obvious to anyone who played enough time with the designer so I mostly focus on tanks. Tanks are weapon platforms valued for hardness and raw stats (soft/hard attack, breakthrough). Medium tanks deliver this efficiently, light and heavy tanks don’t. Light tanks in the early game are worse than motorized artillery, light tanks will get replaced anyway so why waste time and IC to produce them instead of medium tanks or artillery? Heavy tanks: high cost, easily pierced armor (in mp), almost useless fort bonus. Both are not worth investing into.
There are 2 ways of addresing it: 1. Give them a useful niche worth investing. Amphibious tanks are useful because they have a distinct role, it is possible to ignore them but marines are way better with them. Excelling at a distinct role would be the easiest way to solve the problem. 2. Rework the battle system so the stats the other chassis excel at would become valuable. I am not expecting the devs to do that but at this point it was shown beyond reasoble doubt that the current system is inadequate to represent the need for the tools present in the game to be utilized.
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