• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Oranje-Nassau

Recruit
27 Badges
Sep 4, 2020
4
5
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Would it be possible to introduce a mechanic in which baronies such as cities and temples could be swapped (reconstructed) in order to be the opposite holding type? I missed this option in CK2 and any Mod which attempted to tackle this problem fell far short of acceptable and was usually incredibly buggy. In CK2 there was the option to destroy baronies and if all else fails, I ask, humbly, that at the very least this gameplay option is reinstated. Overall, I think that CK3 has made vast improvements to the holding system, however, this singular issue continues to be a thorn in my, and I suspect many others', sides.
 
Last edited:
  • 2Like
Reactions:
Upvote 0