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Xeldrakka

Corporal
20 Badges
Apr 4, 2016
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I've been trying to join and host games made by/for my friends today. I alone seem to keep coming up with this error when I make the effort to join their games or have them join mine. I've reinstalled the game, had the file integrity checked, and have had the cache integrity checked. My version number is consistent when I launch the game.. 1.0.0(9b5a) and it is the same they possess. We've all verified our file caches, we've all tried enabling and disabling DLC material, and we've all all repaired our installs. I am the only one who seems to suffer this issue.

Similarly, when I randomly search the Stellaris MP game list while having the "Same version" search option checked, not a single game shows up.

Can someone please explain to me what the hell is going on? =(
 
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The checksum for myself and my friends shows consistently as 9b5a. We also tried disabling creatures of the void and the arachnid portrait DLC (we all pre-ordered Nova edition). Disabling the DLC did not change the error, unfortunately.
 
Having exact same issue. Identical checksums, no mods enabled; the only thing I can add is that my friends reported to me that they viewed my checksum differently despite the game telling me it's the same. Tried verifying; no files out of line.
 
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We're getting the same error over here. No idea what is creating it.

This only occurs for the save game we have going though.

Edit: Solved. My friend had put an extra text file in the names list folder or something like that. Worked perfectly when he removed it.
 
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I was getting this error. I had added a custom name list to the name_list directory. Checksum was the same as my friends. It resolved when I deleted the name list folder and reinstalled Stellaris.
 
I was getting this error. I had added a custom name list to the name_list directory. Checksum was the same as my friends. It resolved when I deleted the name list folder and reinstalled Stellaris.

Let me see if that's the issue. I was going to make a custom name set, but decided to put that off until a later date. I also have a backup folder in that directory. Let me see if that's the issue.
 
I was getting this error. I had added a custom name list to the name_list directory. Checksum was the same as my friends. It resolved when I deleted the name list folder and reinstalled Stellaris.

Had this too and removing the files helped in our case.
How can I use a namelist in MP without sending it to the other players ?

Regards and YBAH
G.
 
I edited one file and kept the backup folder in the common folder. It was the backup folder that was messing with us. I have full MP access now. Thanks for your help everyone. =D
 
I have the same problem I believe. Why would the game prevent me from joining of the checksums are the same ? Some as trivial as a namelist should not be the reason for that.
 
I have the same problem I believe. Why would the game prevent me from joining of the checksums are the same ? Some as trivial as a namelist should not be the reason for that.
As I understand it, the name list isn't checksummed because it's a cosmetic change and shouldn't prevent achievements or ironman mode. However, with the way naming works, in multiplayer all players need to have the same name lists or else the game would go out of sync. Probably the game says "spawn a ship with the sixth name in CUSTOM_NAME_LIST1" and then the other players go "Whaaa?" because they don't have the file.

I'm sure it wouldn't be impossible to make the name lists client-side, but it's something that would almost certainly require some significant reworking, testing, etc. You could spawn a ship with a placeholder name and then have the game automatically "rename" the ship using the player's custom name list (since renaming already works in multiplayer). It's not a very good solution though, because I think Paradox uses lockstep synchronization for their networking, and issues would arise with the AI empires (do they just use the host's namelists?). There are other edge cases to consider too. It's not an easy problem to fix.