I'm enjoying my EIC campaign (v 1.06) immensely. I'm particularly impressed by the care in balancing the campaign economics to keep things challenging throughout, so that even if you've gotten a good head start, you still need to watch your balance sheet.
My main gripe is that enemy fleets pose zero threat to my shipping, as the starting distances make it far too easy to escape. (Another gripe is the instant repairs, but that's a fairly minor point).
I was thinking of implementing my own house rule, which would require at least one damage-inflicting broadside to be fired by either side before I can hit the "escape" button.
Any other suggestions on how to do this?
My main gripe is that enemy fleets pose zero threat to my shipping, as the starting distances make it far too easy to escape. (Another gripe is the instant repairs, but that's a fairly minor point).
I was thinking of implementing my own house rule, which would require at least one damage-inflicting broadside to be fired by either side before I can hit the "escape" button.
Any other suggestions on how to do this?