• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
re Gjerg Kastrioti

Prevent? Certainly not. But make things easier, definitely.

That's my opinion, too, but after all it's better to have one son and many daughters ;) You will be able to make many mariages and there won't be any war between your sons. Of course I don't know exactly if war between heirs will be possible to happen in CK when your inheritance law will give whole your land to the senior.
 
Well, I imagine a dynastic struggle could be started by many things.

For example, the king dies without leaving a legitimate heir, and a bastard child rises to the throne, they may need to defend their throne by force.

Or if say, a king sires two kids, an evil prince and a good prince, and the king designates a good prince as heir.

There are a vast number of possibilities...
 
Or the king dying while the queen is pregnant, like Louis X in 1316.
 
Originally posted by Drakken
Or the king dying while the queen is pregnant, like Louis X in 1316.

Or Albert II Habsburg dying while his famously posthumous son Ladislas was still in the womb... That provoked an epic dynastic struggle, your point is well made.

I'd like to see a whole bunch of different events for civil war in CK. No more generic rebels. ;)
 
Originally posted by Dzoser
re Gjerg Kastrioti



That's my opinion, too, but after all it's better to have one son and many daughters ;) You will be able to make many mariages and there won't be any war between your sons. Of course I don't know exactly if war between heirs will be possible to happen in CK when your inheritance law will give whole your land to the senior.

Of course, if your only son unfortunately dies before his father, think of the mess then. Various brothers and sons-in-law would likely scramble for the throne...
 
Originally posted by Demetrios
Of course, if your only son unfortunately dies before his father, think of the mess then. Various brothers and sons-in-law would likely scramble for the throne...

Or someone will create a Council to elect King and elect one of the sons of the neighbour Kingdom former King
 
Originally posted by Murmurandus
I suppose you can only 'control' the dynasty leader...

I agree
after the fall of the western empire the "barbarian's" who steped in to rule caried out the policy of deviding land among their sons which was the main cause of troubles for centuries to come
the fewer the children the better i believe but then an added benefit would be if royal marriages work out you might gain territory from another kingdom
and remember you still must have an heir to carry on your dynasty

Edit: wrong quote i was refering to the person who said large families would lead to internal feuds and the breakup of your hegemony
 
Originally posted by Ivan on Mercury
I agree
after the fall of the western empire the "barbarian's" who steped in to rule caried out the policy of deviding land among their sons which was the main cause of troubles for centuries to come

But wasn't the policy of dividing a kingdom among heirs from the centuries before the game takes place? I had thought that by the time the game begins, kingdoms were generally inherited whole by the heir....
 
Originally posted by Marcus Valerius
But wasn't the policy of dividing a kingdom among heirs from the centuries before the game takes place? I had thought that by the time the game begins, kingdoms were generally inherited whole by the heir....

Somewhat true but rivalry among the hier aparent and other possible hiers was still everywhere which caused the same breakups of the kingdom
anyways while dividing the kingdom so generously among the family(for example in the 900's it was not so common to hear of several townships being granted as a gift) was virtualy a dead or dying practice powerhungry princes still fought for their fathers land after his death
 
Originally posted by Ivan on Mercury
typo in that example i meant to say it was not so UNcommon

correct my ideas plz if i'm wrong because i did very little research into this and i'm basicaly making blind assumptions
There's an "edit" button there that lets you edit posts...
 
Oh, this could be a problem in Norway where everyone being a son of a king (and basically everyone could also claim they were the son of a king) could be hailed king if they wanted.

But the good thing would be that the sons would not demand part of the royal demence from their father, nor would there be dukes or counts powerfull enough to be counted as vassals instead of mere subjects.
The real problem would be fighting off your brothers every time the king dies :wacko:

Looks like having too many sons won't do you good when your king dies...
 
Jos Theelen said:
One of the goals of the game is making your dynasty as powerful as possible. I assume you want to have for each member of your dynasty as many children as possible. An example: with a lot of children you get a lot of RM's.

Because the game runs over 4 centuries, you could say there are roughly 16 generations in the game. But if you double each generation (4 kids for each 2 parents), you get around 65000 members of your dynasty. That is too much for my poor brain
:wacko:

There is no doubt that if the game tracks every member of the dynasty from game start on with a tree it will be massive by the end of the game. I for one look forward to see an accurate representation of the complex inter-connections between families and overlapping claims and what not.

But obviously keeping track of 16 generations completely will be abit much, but I certainly plan to try.

~EC~
 
i think the best idea would be for u to be able to write a sort of 'will' if u will, where u chose which law to follow on ur sucessor. maybe patriarchial, where the oldest gets it all, or where u give a little to the others to appease them..or u split it up...or any other options they can think of...like if u no ur son's a train-wreck cuz u accidentally married ur third cousin, so u give it to ur best vassal...

but then, of course, when and if a vassal takes over a distand relative will be sure to pop up...geeze thsi sounds fun
 
Er...i'm pretty sure thats how they do it...did it..
 
It's a reet good question. Does the game keep track of every cousin, every cousin's stepsibling, every cousin's stepsibling's spouse and so on ad nauseam? It would lead to a 'cloning' effect that would be both unmanageable and highly unrealistic - as if one's family is thousands of times bigger at the end of the game as at the beginning.

I imagine what might happen is that every landless character in the game has some kind of 'fame' or 'legitimacy' rating that rises and falls depending on character's distance from the current royal house and other factors like marriage to somebody closer to the throne, if it sinks too low through long inactivity that character just drops off the radar and is deleted. Effectively they've decisively fallen out of the running and end up as some unstarred minor gentry family.
 
snuggs said:
I imagine what might happen is that every landless character in the game has some kind of 'fame' or 'legitimacy' rating that rises and falls depending on character's distance from the current royal house and other factors like marriage to somebody closer to the throne, if it sinks too low through long inactivity that character just drops off the radar and is deleted. Effectively they've decisively fallen out of the running and end up as some unstarred minor gentry family.

What would be really cool is if you could play as one of the 'landless' characters, and maneouver your family into a position as a count, a duke, or even a king - either through legitimate means such as marriages, or through assassination or coup.
 
Marcus Valerius said:
What would be really cool is if you could play as one of the 'landless' characters, and maneouver your family into a position as a count, a duke, or even a king - either through legitimate means such as marriages, or through assassination or coup.

Yes, that would be mega. I imagine you'd have to either bugger up an existing dynasty or fiddle with a save-game to do that. I didn't notice any 'redundant' characters on the dynastic selection screen.

I wonder if it's even possible - Johan?
 
Aren't there going to be crusades for these problem children to embark upon. That is, after all, one of the reasons for long term appeal of eastern adventure and land.

Between crusades, decent marriage, and early mortality, there should be some culling of the herd before they pose a problem.