While not instantly notable, the map hex is a very real unit of measurement both here and on tabletop. But, how big is it? After all, how much water is in a water space? How many trees does it take for a 'mech to lose itself in a forest? If I want to dig a big hole and fill it with water, then add a solid acid, how much equipment will I need to deal that sweet d6 per location acid damage to people (it's a real thing!)?
A hex is 30m long, so half of that, the apothem, is 15m.
The formula for area of a hexagon is A=1/2 x Perimeter x apothem.
But how do we find the perimeter? It's six times a side. P=6 x S
A side though? That's a small amount more complex. We need to make a right triangle so that its hypotenuse (the long part that doesn't touch the right angle) hits the corner of any side of hexagon, and the other sides make a right angle in the middle of a side.
Basically, the non-hypotenuse side that isn't going to be 15 is half our side length. We'll call it X. For this equation, the apothem will be "E".
X = E * 3^(1/2)
X = 15 * rt(3) = 25.9808
So 2*X = S = 51.962.
6S, then, is 311.77m- that means the perimeter of a hex is as long as the Eiffel tower is high.
That also means we can say that the Area is
A = 1/2 x 311.77 * 15 *.5 = 2338.3m^2, about 1.5 times the area of a hockey rink. So be sure your hockey rinks are kept safe from artillery fire!
But what about water? Volume?
Well, the standard 'mech is two 'levels' in height, so each hex works like an infinite stack of 'levels'. Each level is 6m tall, and the formula for a hexagonal prism's volume is 3 * S * H * E.
3 * 51.962 * 6 * 15 = about 14 cubic kilometers! You could fit 5,800 pyramids of Giza in that!
One level of water in battletech is TWENTY TIMES the volume of the Sydney Harbor!
So to summarize-
A hex is 30m across,
Has an area of 2338.3m^2,
Has a volume of 14km^3 per level,
and has a side length of 52m for a perimeter of about 312m.
The things I do for my tabletop players...
A hex is 30m long, so half of that, the apothem, is 15m.
The formula for area of a hexagon is A=1/2 x Perimeter x apothem.
But how do we find the perimeter? It's six times a side. P=6 x S
A side though? That's a small amount more complex. We need to make a right triangle so that its hypotenuse (the long part that doesn't touch the right angle) hits the corner of any side of hexagon, and the other sides make a right angle in the middle of a side.
Basically, the non-hypotenuse side that isn't going to be 15 is half our side length. We'll call it X. For this equation, the apothem will be "E".
X = E * 3^(1/2)
X = 15 * rt(3) = 25.9808
So 2*X = S = 51.962.
6S, then, is 311.77m- that means the perimeter of a hex is as long as the Eiffel tower is high.
That also means we can say that the Area is
A = 1/2 x 311.77 * 15 *.5 = 2338.3m^2, about 1.5 times the area of a hockey rink. So be sure your hockey rinks are kept safe from artillery fire!
But what about water? Volume?
Well, the standard 'mech is two 'levels' in height, so each hex works like an infinite stack of 'levels'. Each level is 6m tall, and the formula for a hexagonal prism's volume is 3 * S * H * E.
3 * 51.962 * 6 * 15 = about 14 cubic kilometers! You could fit 5,800 pyramids of Giza in that!
One level of water in battletech is TWENTY TIMES the volume of the Sydney Harbor!
So to summarize-
A hex is 30m across,
Has an area of 2338.3m^2,
Has a volume of 14km^3 per level,
and has a side length of 52m for a perimeter of about 312m.
The things I do for my tabletop players...