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unmerged(23986)

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Dec 27, 2003
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Hi, I'm a complete noob at mods, and I wondered if there is a way to combine 2 mods to run them at the same time. I want to combine the "20 women and girls" Families mod with nodrownboy's loot mod.

I already have the Families mod running, can I take files from the Loot mod and drop them in to the Families folder? I gave it a shot and the Loot mod didn't seem to trigger.

Any advice for the hopeless noob?
 
CannibalGirl said:
Hi, I'm a complete noob at mods, and I wondered if there is a way to combine 2 mods to run them at the same time. I want to combine the "20 women and girls" Families mod with nodrownboy's loot mod.

I already have the Families mod running, can I take files from the Loot mod and drop them in to the Families folder? I gave it a shot and the Loot mod didn't seem to trigger.

Any advice for the hopeless noob?

In this particular case that will probably work fine. They are simple mods affecting different things. Families only affects your characters, looting only introduces new events.

You will need to create a /events subdirectory in your Families mod.
You will also need to check families.mod and make sure there is a line extend = events (as there is for history). I might have put this in but can't remember, tbh.

In general combining mods requires a lot of effort to make sure they are compatible (if you try to combine Rome:Enhanced and SPQR, for instance, you will get a mess). But for the two very simple ones you mentioned, it should be fine.
 
You can drop the files in the Families folder (the new characters) into C:\Program Files\Europa Universalis - Rome\history\characters

Alternatively, if the other mod have a history/characters folder you can drop the files from Families into that. This is what TheLand have done for SPQR, the mod already contains all the new charaters.

Then you can load the second mod and you should have all the new characters anyway.

Basically, loading a mod does not mean overwriting everything in the default game. If the mod have files with the same path and name as in default (but starting with f.ex the mod/Families folder as root rather than Europa Universalis - Rome), then the files in the mod will be used. New files in the mod will be used as well.

TheLand uploaded the new characters as a mod, but it could just as well have been a list of files with instruction to drop them under the path I wrote in the first paragraph. It is however cleaner to keep the original folders free of modified files.
 
It isn't a great idea to modify the 'vanilla' game directories.

Firstly, it makes it more difficult to keep track of the changes you have made, and means you are more likely to have to uninstall/reinstall if something goes wrong.

Secondly it will cause problems for multiplayer. Every player in an MP game mut have an identical checksum (generated from the game files). So you are unlikely to be able to play multiplayer if you do this.

The mod directory is there for a good reason :)
 
Tubz said:
Good point! Haven't played multiplayer so I din't even think of it :eek:

Yeah, I don't multi so not worried.

Anyway, I'm such a spaz I don't mess with program files.

I created a line for "extend = events" in families.mod, and I dropped the events files into families.mod, but I still can't get the loot to trigger. I have no clue what I'm doing wrong.

Kind of frustrating because I want to use both mods, which I think are reasonable and in some cases important additions to the game. I sort of wish Paradox built in more sliders to control for additional game options, but instead they prefer to let the modder community deal with it. Which is fine if you're a modder, but not for the clueless...like me.
 
Qorten said:
Use this JGSME Mod Enabler, I use it too for combining minor mods, it's very handy.

I believe a small user guide is part of the download, not entirely sure though.


ugh...i tried combining files from the 2 mods, first in Families, then in Loot, neither worked. Then I tried the Mod Enabler freeware, and I can't make it see the mods. After 3 hours of this I give up, and blame my own inexperience. Maybe it is Vista that causes these failures. Trying to play this game was itself infuriatingly frustrating, then trying to combine mods was a total flop. I remember now that I tried HOI and Vic when they first came out and I gave up until Paradox put enough patches into place to make them playable, which took about 1.5 years with HOI, and I never actually went back to Vic because the experience was so frustrating. Bah

The whole problem I'm attempting to fix with Rome (and playing as rome) is that all my characters die off without making heirs, and even when I'm on the easy game my opponants crank out armies like crazy and outpace me. For example, I had an opponant down to 1 territory and I was producing armies in 4 different territories and preparing to invade (we were already at war), but the opponant still produces armies faster than me! Tried using peace for a buildup of my economy, got clobbered. Tried going after some quick kills with no peace, got clobbered. I just wish I could figure out a decent strategy or be able to mod this thing to where it is reasonable for a casual player to enjoy it! I've had a headache now for 2 days on account of this. :mad:

done venting
 
Last edited:
CannibalGirl said:
ugh...i tried combining files from the 2 mods, first in Families, then in Loot, neither worked.

Hmm. I am pretty sure it is just a question of directories.

You need to copy the event_modifiers.txt to /mod/families/common/ and the evnets to /mod/families/events

then families.mod needs to read
extend = "common"
extend = "history"
extend = "events"
 
TheLand said:
Hmm. I am pretty sure it is just a question of directories.

You need to copy the event_modifiers.txt to /mod/families/common/ and the evnets to /mod/families/events

then families.mod needs to read
extend = "common"
extend = "history"
extend = "events"

yep, made those changes and it causes a crash to desktop...

at this rate, manual labor is more fun