• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.720
352
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
I've edited the chi_1936.ai so it should only produce infantry, but I see it's just making tons of militia, so much so its too much for its IC too handle! I guess it's making them because it's at war with Communist China, if this is true, how can I edit it?

Also, most times, the China vs Guangxi war is just a stalemate, and continues throughout 1936 and even after Japan starts to invade! How can I edit AI China so that it attacks Guangxi? As it can easily do so and win!

Plus, does it matter about IC for the AI or can it just make as many units as it wants, regardless if the IC can make it or not?

Finally, how can I edit when the AI uses the victory or valhalla tactic and the scorched earth tactic?
 
I've edited the chi_1936.ai so it should only produce infantry, but I see it's just making tons of militia, so much so its too much for its IC too handle! I guess it's making them because it's at war with Communist China, if this is true, how can I edit it?

Also, most times, the China vs Guangxi war is just a stalemate, and continues throughout 1936 and even after Japan starts to invade! How can I edit AI China so that it attacks Guangxi? As it can easily do so and win!

Plus, does it matter about IC for the AI or can it just make as many units as it wants, regardless if the IC can make it or not?

Finally, how can I edit when the AI uses the victory or valhalla tactic and the scorched earth tactic?

I think 1.05 deals with some of this. But for your question IDK
 
I've edited the chi_1936.ai so it should only produce infantry, but I see it's just making tons of militia, so much so its too much for its IC too handle! I guess it's making them because it's at war with Communist China, if this is true, how can I edit it?

There seems ti be a hard-coded (?) emergency build program that floods the build queue with mainly MIL and INF. A drastic measure might be to remove MIL from the infantry techs thus eliminating this unit type from the game. ;)

Also, most times, the China vs Guangxi war is just a stalemate, and continues throughout 1936 and even after Japan starts to invade! How can I edit AI China so that it attacks Guangxi? As it can easily do so and win!

This problem should be solved in 1.05... :)

IDK if upping the priority of its diplomatic targets will be enough but it seems worth trying.

Plus, does it matter about IC for the AI or can it just make as many units as it wants, regardless if the IC can make it or not?

Sadly, the ai does not keep a threshold of its scarce manpower. The result of this behaviour is its inability to proper reinforce understrength units. :(

Finally, how can I edit when the AI uses the victory or valhalla tactic and the scorched earth tactic?
 
There seems ti be a hard-coded (?) emergency build program that floods the build queue with mainly MIL and INF. A drastic measure might be to remove MIL from the infantry techs thus eliminating this unit type from the game. ;)

look for this in the AI File:

Code:
desperation =

The Value goes from 0 to 1.

Example: if you set this to 0.3 it will start the Militia Production when 30% of Nat.China IC is lost
 
look for this in the AI File:

Code:
desperation =

The Value goes from 0 to 1.

Example: if you set this to 0.3 it will start the Militia Production when 30% of Nat.China IC is lost

It's on 0.8 and Nat China hasn't been invaded one little bit and its still making hordes of militia! :confused:
 
There seems ti be a hard-coded (?) emergency build program that floods the build queue with mainly MIL and INF. A drastic measure might be to remove MIL from the infantry techs thus eliminating this unit type from the game. ;)

look for this in the AI File:

Code:
desperation =

The Value goes from 0 to 1.

Example: if you set this to 0.3 it will start the Militia Production when 30% of Nat.China IC is lost

Now I have no longer to wonder what use desperation might have... Thanks, Inner Circle!