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ZeRen

Recruit
2 Badges
Apr 18, 2016
2
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  • Stellaris
  • Age of Wonders III
Hi, can pls someone explain me how weapon cooldown works?

in game there is a value in seconds (like 3,84), but in weapon_components.csv there is 75,...

how this work? how is it count?

and what is min/max windup?
 
I believe it uses some variation on micro-updates, which are 1/10th of a day.
 
Hi, can pls someone explain me how weapon cooldown works?

in game there is a value in seconds (like 3,84), but in weapon_components.csv there is 75,...

how this work? how is it count?

and what is min/max windup?

Windup is the delay BEFORE a gun fire (once it has a target to shoot at), cooldown is how long to wait before it can fire again (and initiate a new windup). The higher the numbers, the longer the wait. The windup min-max is to randomize things so guns shoot at irregular intervals.
 
Does anyone know if the windup is randomly between the min/max or if it is distributed across some kind of a curve?

I ask because I use a couple "firepower" equations to balance weapons and want to make sure that I accurately represent average cooldown in the calculations.
 
Does anyone know if the windup is randomly between the min/max or if it is distributed across some kind of a curve?

I ask because I use a couple "firepower" equations to balance weapons and want to make sure that I accurately represent average cooldown in the calculations.

As far as i can tell, it's just a random between min-max. The DPS calculation does take cooldown and windup into acount.