Is there any way to remove a country's guarantee of independence by event, since it's screwing up an event chain i'm writing?
I'm trying to cover an early WW2 end scenario. Poland is released by Germany, but the new Poland starts with no army. It retains it's guarantee of independence on Czechoslovakia, and immediately declares war on any country attacking them, even though it has no army itself. As a result, the second Polish state is rather short-lived.
I suppose i could mess with the Poland.inc file in the 1936 scenario, and have that GOI expire just after the Munich crisis. Bit of a kludge though.
IF possible, i'd like the same event to add a non-agression pact between Poland and Germany, have it last a year or two, long enough for the Poles to build some kind of army. Still , I suppose i could work around this by loading a different AI file..
I'm trying to cover an early WW2 end scenario. Poland is released by Germany, but the new Poland starts with no army. It retains it's guarantee of independence on Czechoslovakia, and immediately declares war on any country attacking them, even though it has no army itself. As a result, the second Polish state is rather short-lived.
I suppose i could mess with the Poland.inc file in the 1936 scenario, and have that GOI expire just after the Munich crisis. Bit of a kludge though.
IF possible, i'd like the same event to add a non-agression pact between Poland and Germany, have it last a year or two, long enough for the Poles to build some kind of army. Still , I suppose i could work around this by loading a different AI file..