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stewart_king_2000

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Jan 18, 2008
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Playing as the Russians, now into early 1944. Things seem to be going much more like World War I than II.

Barbarossa started on schedule, in early summer 1941. By that time, I had taken Manchuria and most of north China away from the Japanese. The Nationalists had declared war on me and I surrendered and gave them most of south China back. I shifted my troops to the European theater and, emulating Joe Stalin, dug in along the 1939 border. I expected to get beat up but it wasn't nearly as bad as I thought it would be. The Germans would beat me in a province, but when their forces took the province, I would immediately counter-attack with the flanking provinces plus the former defenders, now retreated to the province behind. I also had left reserve forces in the rear areas who joined the counter-attack. Since the Germans were arriving a few divisions at a time, and I was often attacking with 40+, I could beat each group quickly as soon as it arrived. Looking at the combat screen, I realized that the Germans also were handicapped by a low ESE, and upon further inspection, I realized that this was caused by the low infrastructure rating of the province - as soon as they captured it, it was cut apparently about in half. As a result, the German attackers were turned back and my guys could return. Of course, they were also easy prey, and the battle settled into a stalemate with the Germans taking and losing a line of provinces running more or less along the pre-1939 border of the Soviet Union. I should add that I constricted the front by refusing to invade the Baltic states, hoping that Hitler would hand me a couple of dozen divisions by invading them himself, but instead he inexplicably respected their neutrality. The German ESE was further reduced by (as I discovered by loading the game up as the Germans) limited TC as they advanced farther into Soviet-controlled territory.

So events stood through the spring of 1943. Stalemate on the Eastern Front. As soon as good weather arrived in 1943, I invaded Romania with airborne troops, quickly reinforced by sea. I managed to capture the few Romanian VP provinces and annex Romania, and as soon as my boys entered Bulgaria, they folded too (by event). I managed to capture almost all of Yugoslavia and a corner of Hungary. As the Germans redeployed troops to stop me in the Balkans, I was able to advance my front in the center to Warsaw and in the north through East Prussia. Then, the same logic that had stopped the German advance stopped mine. I used the "synchronize arrival" button on the attack screen to have all my divisions get there at the same time (it works some of the time). I learned thanks to some helpful advice on this forum to put my air units together into groups of 4+ and they were dealing out some damage to the fascist invaders. But still I was unable to advance. I could easily arrange to have 70+ divisions attacking a German province with 15 or so. They would rush in reinforcements, but quite often I was able to overcome them and enter the province - at which point, the immediate German counterattack would shove me right out again. Through the winter of 1943-44, no movement occurred. Now that spring has come again, I tried launching another airborne/seaborne invasion of the Pomeranian coast, but the Germans turned me back - not enough transports in the Baltic, maybe. But my field armies are completely powerless to move the Germans.

Loading up as the Germans again, I see that they are in bad shape. They have no manpower reserves left. Many of their divisions are at half strength or below. For some reason they have less than a dozen air units left - maybe they haven't gotten the memo about grouping their aircraft in 4's? They have no resource stockpiles and they aren't getting enough resources to keep their IC fully functional. I think they ought to fold up for lack of manpower pretty soon. That is what historically happened to them - in November, 1918.

There is something I'm not understanding about offensive warfare in this game. I have all the land doctrines up through 1943. I have the techs for land units up through 1943 too, mostly. About half of my divisions have upgraded to 1943, with the rest still at 1939 levels (upgrading is _expensive_ as the Russians!). I make sure that each province has a field marshal or general with an HQ in it (except on the Balkan front, where I only have two HQ's for a dozen provinces, but the density of units is a lot lower down there). When looking at battle resolution screens, my guys don't seem to be penalized for being over command limits. I noticed that both my divisions and the Germans' have much higher defensiveness values than hard or soft attack. My tank divisions (depending on attached brigade) are generally over twice as high defense than attack. The Germans seem to be about the same though I didn't do a careful survey.

Can anybody help?
 
If possible, do a reverse blitzkrieg - punch holes, send the mobile units through, create pockets, eliminate said pockets.

Alternatively :

- use offensive supply for your main attacks. If you've got plenty of supply then use it on supplementary attacks as well.

- use flank attacks. Don't just hit the main target province, launch attacks on the adjoining provinces too - this restricts their ability to send reinforcements. Even if you lose these diversionary attacks, it may be enough to win the 'main' battle (and you can recover from the losses easier than they can).

- Don't necessarily advance into a province if it can be attacked from 3+ enemy provinces. Let the Germans move back in and hit them again. If you do advance, try to have uncommitted units that you can move into the province using the 'support defence' order, or have units in other provinces that can launch attacks on the attacking Axis units.

- launch attacks at different points along the front simultaneously. Stretch their defences as much as possible.

- don't necessarily commit every unit to an attack. After you win the battle order these fresh units to move into the target province. They'll defend a lot better than the units that launched the attack (and are possibly close to exhaustion)

- for your air units, use interdiction on defending units. When they retreat, switch to ground attack and hit the retreating units *hard*

- use the 'do not upgrade' and 'prioritized' buttons to ensure your units on the main front are upgraded and reinforced first.

As the Russians, I start to combine corps to make a number of 9 unit 'Armies' and 12 unit 'Guards Armies' in 1943 - the bigger formations are easier to handle and reduce the hassle of trying to synchronize arrivals.
 
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I could easily arrange to have 70+ divisions attacking a German province with 15 or so.

Just to be clear - these would be split over three or more provinces? If not then you will be getting ocl penalties.

They have no manpower reserves left. Many of their divisions are at half strength or below. I think they ought to fold up for lack of manpower pretty soon.

Sounds like you are winning then! Where are the allies on the western front?

Agree with everything Kezardjnr suggests as well.
 
I _am_ winning, but not in a WWII sort of way. I'm winning like the Allies did in 1918, by exhausting the Central Powers' manpower reserves and choking their economy.

The western Allies haven't made any landings as yet. Presumably, that is something for the 1944 summer season.

I should add that I have Republican Spain in my alliance. They are totally stalled along the line of the Spanish-French border. Most of their divisions are still 1935 models so no surprise there. I'm considering shipping them 20 or so Soviet divisions to see if I can make any progress there - before the Yankees and Brits do...:D

I'll try the other suggestions and report back. I have been using offensive supply - it works well. Getting into the province is easier.

If your units are organized into armies, does this give them some benefit? Or is it just about controlling them?
 
I _am_ winning, but not in a WWII sort of way. I'm winning like the Allies did in 1918, by exhausting the Central Powers' manpower reserves and choking their economy.

Unfortunately, in the absence of creating pockets & eliminating Axis divisions, it does become a massive slug-fest.

This is especially noticeable in some of the mods with features such as extended combat duration (which gives more time for reinforcements to arrive).

The art of creating decent sized pockets is a skill I'm still learning :D

I'll try the other suggestions and report back.

Good luck :)

If your units are organized into armies, does this give them some benefit? Or is it just about controlling them?

A bit of role-playing, plus it makes command easier. I still keep plenty of corp sized formations for the flexibility.
 
I worry that by creating large units I am denying my good Major Generals an opportunity to get experience. Especially in the early war, I think you are better off leaving your units separate unless there are some benefits to having them organized that I don't know about.

Punching holes in the Axis line is difficult. They always seem to have guys in the second rank.
 
I also love to blood my MGs and build their experience whenever possible. Apart from the micromanagement required to ensure that you stay within the control limit of the senior commander in the province, the only downside I'm aware of is the failure to gain trait benefits from a senior commander.
 
I've been trying out the suggestions offered above and I'm happy to report that they work. I went back to a previous save position, in June of 1942, and now it is August 1943 and I have pocketed a huge bag of German divisions in eastern Poland. Keeping a few divisions out of the fray in any attack and using them to "support defense" in a newly acquired province appears to work amazingly well.

I still don't seem to be doing much damage with my airplanes. Perhaps the problem is that I don't have many air doctrine techs. I went through the list at the top of the page but just now was allowed to select from the middle part of the tech tree. So I'm currently researching 1938 and 1939 air doctrine techs. So my 1942/1943 bombers are doing 1938 damage...