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unmerged(174613)

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Oct 21, 2009
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  • For The Glory
I want to somehow mod the game so that armies are generally much smaller (at least until the 18th century) and both players and the AI will be forced into fielding smaller armies.

So, what I would like to know is, how do I:

A) Reduce overall manpower
B) Lower provincial supply limits
C) Stop minors from garrisoning 30k+ troops in provinces (especially when at peace)

I know you can edit provincial manpower in provinces.txt, but it only seems to be on average 1 - 3, which doesn't seem a great deal.

Is there somewhere in the defines.txt for example where I can lower manpower in general, or will I have to go through each province individually and lower it there (and if so, to what?)

Overall, I'd like to reduce manpower by half, or maybe two thirds.

Ideas?
 
Hehe, this is my greatest dream since the EU2 realise. Would be really nice to fix those odd dozens thousands armies to something more realistic for game period like in EU3.
 
Hehe, this is my greatest dream since the EU2 realise. Would be really nice to fix those odd dozens thousands armies to something more realistic for game period like in EU3.

EU3 made it awfully difficult for OPMs when their stuck with just 1 regiment. I didn't like it.

As for the question at hand, I'm not sure it could be done effectively yet and if it could it would be hard.
 
A) Reduce overall manpower
- reduce it to 0,1,2 in province.txt
- reduce city population drastically

B) Lower provincial supply limits
- reduce overall base taxes,
- edit defines
C) Stop minors from garrisoning 30k+ troops in provinces (especially when at peace)

can not be done until devs do something about AI spending habits
 
City populations will be corrected (ie, mainly made larger, not smaller)

Ditto for colonial cities, which are absurdly small in the later scenarios...

I will, however, have a go at modding manpower levels in provinces.txt - can I use decimals, or must it be whole numbers? Can a province have 0.2 mapower for example?
 
Think I've pretty much got it. I shall report my findings after some testing.

(and God bless defines.txt!)
 
I will, however, have a go at modding manpower levels in provinces.txt - can I use decimals, or must it be whole numbers? Can a province have 0.2 mapower for example?
Manpower is an integer.
 
you can also lower overall pop growth from 7% to 2% , this will give you nearly ZPG ( zero pop growth). IN defines
 
BTW
What are you thinking about dynamic pop grow?
I mean something like this example:

Population: %pop grow

0-1000: x%
1001-4999: (x-1)%
5000-100 000: (x-2)%
100 000-500 000: (x-3)%
etc.

Pop grow depend on province pop :cool:
IIRC Cool-toxic present similar idea for army (?) lately.
 
There is already a difference according to the size of the population between colonies, colonial cities and cities.

Yes I know. But notice that if you have only cities in your country (assume that all provinces have the same religion and culture) then all provinces have the same x% pop grow... it looks strange for me like cloned provinces ;)