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OR = {
culture_group = baltic
culture = polish
}
this will work for characters of baltic culture group (lithuanian, lettigallish, prussian, etc.), OR of polish culture
OR means if one of multiple requirements is fulfilled, AND means all requirements must be fulfilled
OR = { overall condition
AND = { subcondition a
defender = { character = PREV } subsubcondition 1
NOT = { using_cb = depose_liege } subsubcondition 2
NOT = { using_cb = overthrow_ruler } subsubcondition 3
NOT = { using_cb = overthrow_ruler_no_calls } subsubcondition 4
}
AND = { subcondition b
attacker = { character = PREV }
OR = {
using_cb = invasion
using_cb = religious
using_cb = tribal_invasion
using_cb = muslim_invasion
using_cb = viking_invasion
using_cb = claim_all
using_cb = claim
using_cb = other_claim
}
}
}
if subsubcondiotions 1,2,3,4 are ALL fulfilled then subcondition a is fulfilled (ALL because AND) and then overall condition is fulfilled because OR only needs one of them to work.
You don't need a new game with this kind of changes but it's still advised to do so just in case of something going wrong
Beware: buildings have three separate requirements to work properly, potential (so the building is shown on the list of stuff you could build, scotts should not have an arabian building in their list), is_active_trigger (to make a constructed building do it's job, can't have war elephants as a norwegian) and trigger (lets you build it, technology for instance)