Hi, as you know decisions such as "invite a noble", "promote a commander", "invite a holy man" and "present debutante" create characters with random traits and stats.
I am trying to mod the base file "employment_decision.txt" so that those decisions I mentioned above will generate characters with the traits and stats of my choice instead.
For example, I want the "debutante" to create only stewardship focused women with midas_touched and genius traits.
I tried adding those traits directly by myself and for some reason, it add a 2nd random education traits like amateurish plotter.
How can I achieve my goal of modding those decisions to create characters with specified traits and attributes?
I am at my wit's end. Please help
I am trying to mod the base file "employment_decision.txt" so that those decisions I mentioned above will generate characters with the traits and stats of my choice instead.
For example, I want the "debutante" to create only stewardship focused women with midas_touched and genius traits.
I tried adding those traits directly by myself and for some reason, it add a 2nd random education traits like amateurish plotter.
How can I achieve my goal of modding those decisions to create characters with specified traits and attributes?
I am at my wit's end. Please help