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amocpower

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Mar 31, 2014
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I play on hardest difficult and for some reason i have "Babyboom" and get everday more colonist that i don´t want...any advice? How do you?
 
Keep comfort levels low (and don't build medical buildings, there sole purpose is to satisfy one flaw and increase reproduction), I suppose. Or have a population solely made up by Biorobots.
 
Had the exactly same problem in my first game ... called it the "rabbit plague" as they produce babies like rabbits. Having researched the breakthrough "Phoenix Project" resulting in a 50% chance, a dying colonist is instantly reborn as a youth with the same traits didn't help either. ;)

Abortet this game und will now only play until midgame til this is sorted out. Having half of your colonists unemployed and homeless although spamming out domes feels bad...
 
I'm going to be contrary and say that while there can be a baby boom, it's not of rabbity proportions. Looking at the time scale during which my latest flourishing colony went from 500 to 1000 inhabitants, it seems that the population doubles roughly every 21 sols, implying an annual growth rate of 3.2-3.5% per annum (with Forever Young and Phoenix unfortunately researched). High, but not unusual in new colonies. I assume it would be much lower without Phoenix, and so don't really see the problem. Is Babyboom a breakthrough? Then don't research it. :)

If you don't transport too many colonists at the start, you should be fine.


Accidentally have the oxygen supply to your nursery dome tragically interrupted...

You must have some interesting stories to tell from your CK2 games. ;)
 
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Looking at the time scale during which my latest flourishing colony went from 500 to 1000 inhabitants, it seems that the population doubles roughly every 21 sols, implying an annual growth rate of 3.2-3.5% per annum
I don't say it is not kind of managable ... but only spamming domes feels kind of stupid.

There is also a nice video on youtube where they even want to spam babies with low comfort (21) and a -90% homeless penalty: (watch 9:00 - 10:05)
 
I'm going to be contrary and say that while there can be a baby boom, it's not of rabbity proportions. Looking at the time scale during which my latest flourishing colony went from 500 to 1000 inhabitants, it seems that the population doubles roughly every 21 sols, implying an annual growth rate of 3.2-3.5% per annum (with Forever Young and Phoenix unfortunately researched). High, but not unusual in new colonies. I assume it would be much lower without Phoenix, and so don't really see the problem. Is Babyboom a breakthrough? Then don't research it. :)

If you don't transport too many colonists at the start, you should be fine.

One confusing thing is that the game can't decide if a Sol is a year or a day. Hover over the date, a disaster or any producer and you're told there are 25 hours in a Sol, implying it's meant to be a day. This also lines up with the rising and setting of the sun. But colonists age from childhood to old age in about 50 Sols which implies they are years. Kind of a confusing contradiction made for the sake of gameplay.

In any case I agree that the growth isn't impossible however most developed nations have much lower birth rates thanks to women's rights (pursuing life goals other than being baby makers), birth control and the expense of raising a child in an advanced economy (which requires 1-2 decades of education, during which one has to be supported financially). This is a colony sure but it's not analogous to any kind of colony in Earth's history because by necessity it has to be incredibly advanced economically to sustain its own environment. The first two of those characteristics still apply, the second might go down given that nurseries and schools are automated but on the flip side a society that lives in a small closed system should be much more wary of anything that would add ecological stress.

Basically I guess what I'm saying is that colonists should be much less inclined to have children if resources are slim, rather than continually giving birth even though their dome of a hundred residents already has a homeless person on every bench.