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Alex24

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Apr 5, 2011
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To all asset creators:

Since the engine is making assets appear way too bright and oversaturated, how do you alter your diffuse texture to make it look like how it was meant to look like? (based on temperate theme)

I usually go for -50 brightness and -40 saturation, but depends on the asset.
 
I'm struggeling with the same issue.

Maybe it has something to do with Gamma settings? Haven't tried myself, but would increasing gamma from 1.0 to 2.2 help?
For example my 3ds Max bakes textures in 2.2 Gamma, so I reduce it 1.0 in image editor to get correct colors.
That might be a solution - rendering with gamma 1.0 I gotta try that out. But why do the gamma correction in your image editor and not in the rendering?