"So, so strategic
From StarCraft to Civilization, XCOM to Europa Universalis IV, strategy games are some of the most rewarding experiences to be found in the medium--but they're also the most complex.
Whereas some developers have attempted to simplify the genre, others revel in its intricacies, creating wonderful sandboxes for players to dig around and explore.
Two developers with very different approaches are Paradox and Firaxis. Firaxis, with releases including XCOM: Enemy Unknown and Civilization V, prides itself on making amazingly deep games that are accessible to any audience. Paradox is known for making deeper, more complex products that are beloved by those looking for incredibly dense, satisfying experiences. How do their methods differ? We asked the same questions to Thomas Johansson (project lead at Paradox Development Studio) and the Firaxis duo Ed Beach/Dennis Shirk (designers of Civ V and its expansions) to see how they approach such a complex genre."
http://www.gamesradar.com/how-do-you-make-strategy-game-paradox-and-firaxis-sound/
Enjoy!
Cheers,
regina
From StarCraft to Civilization, XCOM to Europa Universalis IV, strategy games are some of the most rewarding experiences to be found in the medium--but they're also the most complex.
Whereas some developers have attempted to simplify the genre, others revel in its intricacies, creating wonderful sandboxes for players to dig around and explore.
Two developers with very different approaches are Paradox and Firaxis. Firaxis, with releases including XCOM: Enemy Unknown and Civilization V, prides itself on making amazingly deep games that are accessible to any audience. Paradox is known for making deeper, more complex products that are beloved by those looking for incredibly dense, satisfying experiences. How do their methods differ? We asked the same questions to Thomas Johansson (project lead at Paradox Development Studio) and the Firaxis duo Ed Beach/Dennis Shirk (designers of Civ V and its expansions) to see how they approach such a complex genre."
http://www.gamesradar.com/how-do-you-make-strategy-game-paradox-and-firaxis-sound/
Enjoy!
Cheers,
regina