Hell yeah
I can now play as the Templars!
I Also edited the save game in the Templar section- changing the succession from open elective to Primogeniture, so my dynasty of Grandmasters will rule forever! (I started 1 year before Templars were officially formed, and I was a bit confused when my army wasn't visible

o. I loaded as kingdom of Jerusalem, and then typed in "play 500010" which made me play as the Templar leader to-be in a year's time. He was from Orleans, so My leader started in Orleans, I used the cash cheat to get me money, and hired some mercenaries. I married some princess to my grandmaster, so he would have a son in time. A year later, and I've raised my standing army- 7000 or so of actual Templar knights that pop up for hire when the order is formed, but the game treats it a bit differently for me, as it's my faction's army. So no hiring costs. Just something else completely different from things I'm aware of in the game. Now, I plan to move my 40,000 strong Mercenary army, and my 7000+ strong Templar army, to a minor Muslim power of my choice, in perhaps Iberia, southern Italy, or the middle east. When I have conquered a Muslim country, I shall set it up as my capital and base of operations.
Deus Vult!
Code on my save game for Templars, that I've edited a little, mainly with the succession, gender, and the two laws below it:
d_knights_templar=
{
holder=500010
succession=primogeniture
gender=cognatic
law="succ_primogeniture"
law="cognatic_succession"
law="centralization_0"
law="investiture_law_0"
law="feudal_contract_2"
law="feudal_tax_0"
law="city_contract_1"
law="city_tax_1"
law="temple_contract_1"
law="temple_tax_1"
coat_of_arms=
{
data=
{
0 1 11 13 9 14 5 }
religion_group="christian"
}
previous=
{
500010 }
set_investiture="head"
history=
{
20.1.1=
{
active=no
}
1118.9.15=
{
holder=500010
}
}
active=no