Waldeck und Pyrmont
Waldeck and Pyrmont? This is Victoria. What are you on about? Who ever heard of Waldeck and Pyrmont? He's mad! That's the only explanation.
At the moment thoughts similar to that are almost certainly racing around your head as you digest the title of this piece. I am not mad. Well, not as far as I know and nobody has told me that I am (not recently, anyway!)
Waldeck & Pyrmont does actually exist. Or rather did exist. It was a small principality in the west of Germany sandwiched, somewhat uneasily, between the Westphalia area of Prussia and Hesse-Cassel . Independent before 1836, the 'one province state' soldiered on until 1850 when an agreement was reached with the mighty Prussians for the latter's equally mighty administrative machine to take over the administration of the territory. This was seen as a sensible cost-saving measure for such a small country and the contract was renewable every 10 years. During this time, the state maintained a separate legal identity from Prussia and was not actually officially absorbed until 1929! Today it forms part of the German state of Hesse.
The main urban areas were within the area of Waldeck and consisted of the town of Waldeck in the south; Korbach in the west and Bad Arolsen (the capital) Pyrmont was a smaller enclave situated to the north, near the Pied Piper's crib of Hamelin surrounded by Hanover, Lippe-Detmold, the Duchy of Brunswick and yet more Prussian land!. A search for Korbach on the map will help to explain it's location.

With regard to the game, one might ask why Waldeck & Pyrmont? To which my reply is why not! It might make my attempt to steer Waldeck & Pyrmont through the turbulent waters of empire, colonialism and German unification unique but I'm sure I will still stumble upon many of the problems, trials and tribulations that beset all Victoria players. We shall see!
I have made few alterations to the game mechanics. The province of Korbach has been renamed throughout to Arolsen, given that the latter was the legal and administrative capital (although it was rather small, with an even smaller population!) Many thanks to Jamie550 for his amazing Map Utility. I'm not bigging him up unnecessarily. I just know that I could never have written such a piece of code. I personally feel that it is a very much under-valued and under-utilised tool. It always gives me a sense of achievement to see a different name that I put on the map. Arolsen (nee Korbach) has also been moved to the area of Hessen. Please note that I have not tried to model Pyrmont itself because it is much too small and I cannot work miracles!!

The army of Waldeck & Pyrmont was always considered important in the years before the 'game start date' of 1836. In fact the army was a mercenary unit that was actually hired out to the highest bidder by the principality's rulers! In order to suggest this military leaning and expertise I have given the country the 'Western Knowledge' level rather than the usual German minors' 'Backward Western Knowledge'. I have converted 1 of the 2 farmer pops to soldiers; although this could have been done once the game had begun. I have also created a 1000 strong clergy and a similar number of aristocrats whilst maintaining the original total population size in Korbach i.e. approximately 103,000. all are protestant bar the soldier pop, which remains catholic. Additionally I gave the army a general (randomly generated) to indicate the aforementioned expertise.

All that remains, is for me to take a deep breath, dive beneath the moribund waves of history and see what bubbles to the surface. Wish me luck!
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