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unmerged(24102)

Chief of Stuff
Dec 29, 2003
136
0
Hmm, haven’t figured it out yet how to get screens for long-range capital ships. Advice anyone?

Take Germany for example:
Those long-range heavy cruisers (Graf Spee etc.) opens up interesting strategic possibilities with a range of 7000. But there is no screens with anything near. DD4 has 2500 and the CL:s something over 3000+.

Same problem with Carriers and so on.

I found the outcome to be historically good when I had hard time to avoid getting crushed by British cruiser forces in the South Atlantic. Three of my beautiful vessels run into a monitorBB and some CL:s and DD:s just outside Cape Good Hope and got mauled.

Is there something I havn’t thought of or do I just have to run the gauntlet and hope for the best?
 
Sgt Nic said:
Hmm, haven’t figured it out yet how to get screens for long-range capital ships. Advice anyone?

Take Germany for example:
Those long-range heavy cruisers (Graf Spee etc.) opens up interesting strategic possibilities with a range of 7000. But there is no screens with anything near. DD4 has 2500 and the CL:s something over 3000+.

Same problem with Carriers and so on.

I found the outcome to be historically good when I had hard time to avoid getting crushed by British cruiser forces in the South Atlantic. Three of my beautiful vessels run into a monitorBB and some CL:s and DD:s just outside Cape Good Hope and got mauled.

Is there something I havn’t thought of or do I just have to run the gauntlet and hope for the best?
Intentional. There weren't any CL's or DD's with the same naval range as the capital ships. So you've either got the choice of buiding more capital ships, or try rebasing your ships first. It makes the need of forward basing (and an island hopping strategy in the Pacific) more and more important. Why do you think the Pocket Battleships were hunting convoys all of their own anyway?
 
Oh, no, don’t misunderstand me. I know that you are historically correct and I didn’t have any intension to complain on CORE on this matter, I love CORE. I’m an ex-student in history myself and prefer historical correctness above any exploits and restrict my own single-play with house rules.

I was just wondering if, when playing CORE, there is some opportunity I’ve missed. Cause I didn’t find any solution myself. And so didn’t the Germans I presume. Perhaps that is the reason submarine warfare was found more cost effective than capital ship raiding fore them.

My conclusion before was that the range of the capital ships is of little importance in game-play (though historically correct) as compared to the range of the screenies, unless you try like my to raid with only capital ships. And you just confirmed that.
 
Another related question – for you Hagar or anyone:

Do you know what has been said about At-sea replenishment and range?
If I remember correct the USN for example used this method to extend the range of the whole fleet including screens. Isn’t it possible anymore (in HoI2) to extend the range of naval vessels with doctrines and such or is it a CORE team decision to not do so?
 
Sgt Nic said:
Another related question – for you Hagar or anyone:

Do you know what has been said about At-sea replenishment and range?
If I remember correct the USN for example used this method to extend the range of the whole fleet including screens. Isn’t it possible anymore (in HoI2) to extend the range of naval vessels with doctrines and such or is it a CORE team decision to not do so?
At-sea replenishment is included as one of the naval doctrine techs. I can't say for sure what the effect will be in-game (I'm at work right now, so can't verify). Probably extends the range of all naval vessels. I'm not sure what MateDow has slated for change in 0.30 though, so it might be included on the drawing board for change/expansion. As MateDow is at sea at the moment, and not scheduled to be back until the weekend, it's the best I can give you for now.
 
Sgt Nic said:
Thank you for quick respons.
I'll check it up when I get home - your mod is rather addictive, you know...
I know what you mean... I started out 'just having a look' when 0.10 came out, being really more into Vicky. See where it got me... Since last friday I'm officially a 'Dev'... :rolleyes:
 
Sgt Nic said:
Woow!
Congrats!!

In my eyes you've earned it. Most grateful for your presence on the forum.
Thanks... I'm pretty pleased about it myself... The downside is that you acually have to do some work. ;) 'Luckily' terranova was down most of the weekend, so Armd and I had little excuse. :D
 
Hi,

The Naval Range issue is a tough one. You can adjust those stats, but the result isn't completely consistent as those are old HOI1 commands. So as a team we've decided not to make those sort of adjustments. Matedow has attempted to model range by adjusting ORG/MOR. I personally don't think the result is a complete sucess but that is where we stand right now. With respect to what you are describing I think it is working pretty historically as I tested the PB myself and it seemed to work well. One thing to consider is that keeping the ships together adds to total visibility, so that might not be wise when raiding. Anyways, feedback on these aspects is really good as Matedow will be doing a lot of revisions for the 0.30 release. So if you run into anything that appears to be broken please post it over at www.terranova.dk as that is where he will be most likely to see things.

mm
 
Sgt Nic said:
Another related question – for you Hagar or anyone:

Do you know what has been said about At-sea replenishment and range?
If I remember correct the USN for example used this method to extend the range of the whole fleet including screens. Isn’t it possible anymore (in HoI2) to extend the range of naval vessels with doctrines and such or is it a CORE team decision to not do so?

There is no mechanism to increase the range of ships with a tech. There was one in HoI1, but that ability was not carried over into HoI2. If you use the command it will upgrade existing ships, but all ships added after that point will have the original numbers.

We currently use the system where we give org and morale bonuses for underway replenishment. This does not increase the range of the ships, but it does allow them to remain at sea longer. Unfortunately, that is about the only tool that we have available to us in HoI2. If you can convince Paradox to change the tools we have available, that would be nice, but I doubt we will see any changes along those lines in future patches.